5 import pygame.locals as pgl
7 from naja.constants import KEYS, PALETTE, KONAMI_CODE
8 from naja.events import SceneChangeEvent, QuitGameEvent
9 from naja.options import options
10 from naja.scenes.scene import Scene
11 from naja.scenes.credits import CreditsScene
12 from naja.scenes.game import GameScene
13 from naja.scenes.howto import HowtoScene
14 from naja.scenes.load_save import LoadGameScene, SaveGameScene
15 from naja.scenes.new_game import NewGameScene
16 from naja.widgets.selector import SelectorWidget
17 from naja.widgets.text import TextWidget
18 from naja.widgets.image_box import ImageBox
21 class MenuScene(Scene):
22 def __init__(self, state):
23 super(MenuScene, self).__init__(state)
25 background = ImageBox(
26 (0, 0), "screens/splash.png")
29 selector = SelectorWidget()
35 (100, y_offset), 'Resume Game', colour=PALETTE.WHITE,
36 unselectable_colour=PALETTE.GREY)
37 resume.add_callback('click', self.scene_callback(GameScene))
38 resume.set_selectable_callback(lambda: state is not None)
42 new = TextWidget((100, y_offset), 'New Game', colour=PALETTE.WHITE)
43 new.add_callback('click', self.scene_callback(NewGameScene))
47 load = TextWidget((100, y_offset), 'Load', colour=PALETTE.WHITE)
48 load.add_callback('click', self.scene_callback(LoadGameScene))
53 (100, y_offset), 'Save', colour=PALETTE.WHITE,
54 unselectable_colour=PALETTE.GREY)
55 save.add_callback('click', self.scene_callback(SaveGameScene))
56 save.set_selectable_callback(lambda: state is not None)
61 (100, y_offset), 'How To Play', colour=PALETTE.WHITE)
62 howto.add_callback('click', self.scene_callback(HowtoScene))
66 credits = TextWidget((100, y_offset), 'Credits', colour=PALETTE.WHITE)
67 credits.add_callback('click', self.scene_callback(CreditsScene))
71 quit = TextWidget((100, y_offset), 'Quit', colour=PALETTE.WHITE)
72 quit.add_callback('click', lambda event: QuitGameEvent.post())
77 def scene_callback(self, scene_class):
78 return lambda event: SceneChangeEvent.post(scene_class)
80 def handle_event(self, ev):
81 if ev.type == pgl.KEYDOWN and self.konami is not None:
82 if ev.key in KEYS.KONAMI:
83 self.konami.append(ev.key)
84 if self.konami == KONAMI_CODE:
85 options['cheat_enabled'] = True
86 print "Cheats enabled."
87 print " Try hitting some number keys."
89 elif self.konami != KONAMI_CODE[:len(self.konami)]:
91 return super(MenuScene, self).handle_event(ev)
93 def handle_scene_event(self, ev):
94 if ev.type == pgl.KEYDOWN:
95 if ev.key in KEYS.QUIT: