Konami code.
[naja.git] / naja / scenes / menu.py
1 """
2 Main menu scene.
3 """
4
5 import pygame.locals as pgl
6
7 from naja.constants import KEYS, PALETTE, KONAMI_CODE
8 from naja.events import SceneChangeEvent, QuitGameEvent
9 from naja.options import options
10 from naja.scenes.scene import Scene
11 from naja.scenes.credits import CreditsScene
12 from naja.scenes.game import GameScene
13 from naja.scenes.howto import HowtoScene
14 from naja.scenes.load_save import LoadGameScene, SaveGameScene
15 from naja.scenes.new_game import NewGameScene
16 from naja.widgets.selector import SelectorWidget
17 from naja.widgets.text import TextWidget
18
19
20 class MenuScene(Scene):
21     def __init__(self, state):
22         super(MenuScene, self).__init__(state)
23         selector = SelectorWidget()
24         self.add(selector)
25         y_offset = 0
26
27         y_offset += 50
28         resume = TextWidget(
29             (100, y_offset), 'Resume Game', colour=PALETTE.WHITE,
30             unselectable_colour=PALETTE.GREY)
31         resume.add_callback('click', self.scene_callback(GameScene))
32         resume.set_selectable_callback(lambda: state is not None)
33         selector.add(resume)
34
35         y_offset += 50
36         new = TextWidget((100, y_offset), 'New Game', colour=PALETTE.WHITE)
37         new.add_callback('click', self.scene_callback(NewGameScene))
38         selector.add(new)
39
40         y_offset += 50
41         load = TextWidget((100, y_offset), 'Load', colour=PALETTE.WHITE)
42         load.add_callback('click', self.scene_callback(LoadGameScene))
43         selector.add(load)
44
45         y_offset += 50
46         save = TextWidget(
47             (100, y_offset), 'Save', colour=PALETTE.WHITE,
48             unselectable_colour=PALETTE.GREY)
49         save.add_callback('click', self.scene_callback(SaveGameScene))
50         save.set_selectable_callback(lambda: state is not None)
51         selector.add(save)
52
53         y_offset += 50
54         howto = TextWidget(
55             (100, y_offset), 'How To Play', colour=PALETTE.WHITE)
56         howto.add_callback('click', self.scene_callback(HowtoScene))
57         selector.add(howto)
58
59         y_offset += 50
60         credits = TextWidget((100, y_offset), 'Credits', colour=PALETTE.WHITE)
61         credits.add_callback('click', self.scene_callback(CreditsScene))
62         selector.add(credits)
63
64         y_offset += 50
65         quit = TextWidget((100, y_offset), 'Quit', colour=PALETTE.WHITE)
66         quit.add_callback('click', lambda event: QuitGameEvent.post())
67         selector.add(quit)
68
69         self.konami = []
70
71     def scene_callback(self, scene_class):
72         return lambda event: SceneChangeEvent.post(scene_class)
73
74     def handle_event(self, ev):
75         if ev.type == pgl.KEYDOWN and self.konami is not None:
76             if ev.key in KEYS.KONAMI:
77                 self.konami.append(ev.key)
78                 if self.konami == KONAMI_CODE:
79                     options['cheat_enabled'] = True
80                     print "Cheats enabled."
81                     self.konami = None
82                 elif self.konami != KONAMI_CODE[:len(self.konami)]:
83                     self.konami = None
84         return super(MenuScene, self).handle_event(ev)
85
86     def handle_scene_event(self, ev):
87         if ev.type == pgl.KEYDOWN:
88             if ev.key in KEYS.QUIT:
89                 QuitGameEvent.post()
90                 return