5 import pygame.locals as pgl
7 from naja.constants import KEYS
8 from naja.events import SceneChangeEvent, QuitGameEvent
9 from naja.scenes.scene import Scene
10 from naja.scenes.credits import CreditsScene
11 from naja.scenes.game import GameScene
12 from naja.scenes.load_save import LoadGameScene, SaveGameScene
13 from naja.scenes.new_game import NewGameScene
14 from naja.widgets.selector import SelectorWidget
15 from naja.widgets.text import TextWidget
18 class MenuScene(Scene):
19 def __init__(self, state):
20 super(MenuScene, self).__init__(state)
21 selector = SelectorWidget()
24 run_game = TextWidget((100, 50), 'Game', fontsize=32, colour='white')
25 run_game.add_callback(
26 'click', lambda event: SceneChangeEvent.post(GameScene))
27 selector.add(run_game)
29 new_game = TextWidget((100, 100), 'New', fontsize=32, colour='white')
30 new_game.add_callback(
31 'click', lambda event: SceneChangeEvent.post(NewGameScene))
32 selector.add(new_game)
35 (100, 150), 'Credits', fontsize=32, colour='white')
37 'click', lambda event: SceneChangeEvent.post(CreditsScene))
40 load = TextWidget((100, 200), 'Load', fontsize=32, colour='white')
42 'click', lambda event: SceneChangeEvent.post(LoadGameScene))
45 save = TextWidget((100, 250), 'Save', fontsize=32, colour='white')
47 'click', lambda event: SceneChangeEvent.post(SaveGameScene))
50 quit = TextWidget((100, 300), 'Quit', fontsize=32, colour='white')
51 quit.add_callback('click', lambda event: QuitGameEvent.post())
54 def handle_scene_event(self, ev):
55 if ev.type == pgl.KEYDOWN:
56 if ev.key in KEYS.QUIT: