Standard difficulty by default
[naja.git] / naja / scenes / new_game.py
1 """
2 Load and save scenes.
3 """
4
5 import pygame.locals as pgl
6
7 from naja.constants import KEYS
8 from naja.events import SceneChangeEvent, LoadGameEvent
9 from naja.gamestate import GameState
10 from naja.scenes.scene import Scene
11 from naja.widgets.selector import SelectorWidget
12 from naja.widgets.text import TextWidget
13
14
15 class NewGameScene(Scene):
16     def __init__(self, state):
17         super(NewGameScene, self).__init__(state)
18         selector = SelectorWidget()
19         selector.position = 1
20         self.add(selector)
21
22         title = TextWidget((100, 50), 'Select difficulty', colour='white')
23         self.add(title)
24
25         easy = TextWidget((200, 150), 'Easy', fontsize=32, colour='white')
26         easy.add_callback('click', self.easy_game)
27         selector.add(easy)
28
29         standard = TextWidget(
30             (200, 200), 'Standard', fontsize=32, colour='white')
31         standard.add_callback('click', self.standard_game)
32         selector.add(standard)
33
34         hard = TextWidget((200, 250), 'Hard', fontsize=32, colour='white')
35         hard.add_callback('click', self.hard_game)
36         selector.add(hard)
37
38         puzzle = TextWidget((200, 300), 'Puzzle', fontsize=32, colour='white')
39         puzzle.add_callback('click', self.puzzle_game)
40         selector.add(puzzle)
41
42     def easy_game(self, event):
43         self.start_game(GameState.new(max_health=5, wins_required=3))
44
45     def standard_game(self, event):
46         self.start_game(GameState.new(max_health=4, wins_required=4))
47
48     def hard_game(self, event):
49         self.start_game(GameState.new(max_health=3, wins_required=5))
50
51     def puzzle_game(self, event):
52         self.start_game(GameState.new(
53             deck='test_puzzle', max_health=4, wins_required=4))
54
55     def start_game(self, state):
56         from naja.scenes.game import GameScene
57         LoadGameEvent.post(state=state)
58         SceneChangeEvent.post(GameScene)
59
60     def handle_scene_event(self, ev):
61         if ev.type == pgl.KEYDOWN and ev.key in KEYS.QUIT:
62             from naja.scenes.menu import MenuScene
63             SceneChangeEvent.post(MenuScene)
64             return