5 import pygame.locals as pgl
7 from naja.constants import KEYS
8 from naja.events import SceneChangeEvent, LoadGameEvent
9 from naja.gamestate import GameState
10 from naja.scenes.scene import Scene
11 from naja.widgets.selector import SelectorWidget
12 from naja.widgets.text import TextWidget
15 class NewGameScene(Scene):
16 def __init__(self, state):
17 super(NewGameScene, self).__init__(state)
18 selector = SelectorWidget()
21 easy = TextWidget((100, 100), 'Easy', fontsize=32, colour='white')
22 easy.add_callback('click', self.easy_game)
25 standard = TextWidget(
26 (100, 150), 'Standard', fontsize=32, colour='white')
27 standard.add_callback('click', self.standard_game)
28 selector.add(standard)
30 hard = TextWidget((100, 200), 'Hard', fontsize=32, colour='white')
31 hard.add_callback('click', self.hard_game)
34 def easy_game(self, event):
35 self.start_game(GameState.new(max_health=5, wins_required=3))
37 def standard_game(self, event):
38 self.start_game(GameState.new(max_health=4, wins_required=4))
40 def hard_game(self, event):
41 self.start_game(GameState.new(max_health=3, wins_required=5))
43 def start_game(self, state):
44 from naja.scenes.game import GameScene
45 LoadGameEvent.post(state=state)
46 SceneChangeEvent.post(GameScene)
48 def handle_scene_event(self, ev):
49 if ev.type == pgl.KEYDOWN and ev.key in KEYS.QUIT:
50 from naja.scenes.menu import MenuScene
51 SceneChangeEvent.post(MenuScene)