New game with difficulty selection.
[naja.git] / naja / scenes / new_game.py
1 """
2 Load and save scenes.
3 """
4
5 import pygame.locals as pgl
6
7 from naja.constants import KEYS
8 from naja.events import SceneChangeEvent, LoadGameEvent
9 from naja.gamestate import GameState
10 from naja.scenes.scene import Scene
11 from naja.widgets.selector import SelectorWidget
12 from naja.widgets.text import TextWidget
13
14
15 class NewGameScene(Scene):
16     def __init__(self, state):
17         super(NewGameScene, self).__init__(state)
18         selector = SelectorWidget()
19         self.add(selector)
20
21         easy = TextWidget((100, 100), 'Easy', fontsize=32, colour='white')
22         easy.add_callback('click', self.easy_game)
23         selector.add(easy)
24
25         standard = TextWidget(
26             (100, 150), 'Standard', fontsize=32, colour='white')
27         standard.add_callback('click', self.standard_game)
28         selector.add(standard)
29
30         hard = TextWidget((100, 200), 'Hard', fontsize=32, colour='white')
31         hard.add_callback('click', self.hard_game)
32         selector.add(hard)
33
34     def easy_game(self, event):
35         self.start_game(GameState.new(max_health=5, wins_required=3))
36
37     def standard_game(self, event):
38         self.start_game(GameState.new(max_health=4, wins_required=4))
39
40     def hard_game(self, event):
41         self.start_game(GameState.new(max_health=3, wins_required=5))
42
43     def start_game(self, state):
44         from naja.scenes.game import GameScene
45         LoadGameEvent.post(state=state)
46         SceneChangeEvent.post(GameScene)
47
48     def handle_scene_event(self, ev):
49         if ev.type == pgl.KEYDOWN and ev.key in KEYS.QUIT:
50             from naja.scenes.menu import MenuScene
51             SceneChangeEvent.post(MenuScene)
52             return