Choose locations for the board.
[naja.git] / naja / tests / test_actions.py
1 from unittest import TestCase
2
3 from naja.constants import BITS
4 from naja.gameboard import GameBoard, LocationCard
5 from naja.player import Player
6 from naja import actions
7
8
9 class TestActions(TestCase):
10     def make_player(self, *bits):
11         return Player(sum(1 << bit for bit in bits), None)
12
13     def make_board(self, player_bits=None, locations=None):
14         if locations is None:
15             locations = [{'actions': []}]
16         board = GameBoard.new_game(locations)
17         if player_bits is not None:
18             board.player.bits.set_bits(player_bits)
19         return board
20
21     def test_check_available(self):
22         def check_available(action_bits, player_bits, expected_result):
23             action = actions.LocationAction(action_bits)
24             player = self.make_player(*player_bits)
25             self.assertEqual(action.check_available(player), expected_result)
26
27         check_available(set(), [], True)
28         check_available(set(), [BITS.MSB], True)
29         check_available(set([BITS.MSB]), [], False)
30         check_available(set([BITS.MSB]), [BITS.MSB], True)
31
32     def test_DoNothing(self):
33         board = self.make_board()
34         state_before = board.export()
35         actions.DoNothing(set()).perform_action(board, None)
36         state_after = board.export()
37         self.assertEqual(state_before, state_after)
38
39     def test_LoseHealthOrMSB_MSB_clear(self):
40         board = self.make_board()
41         state_before = board.export()
42         actions.LoseHeathOrMSB(set()).perform_action(board, None)
43         state_after = board.export()
44         self.assertEqual(state_after['health'], state_before['health'] - 1)
45
46         state_before.pop('health')
47         state_after.pop('health')
48         self.assertEqual(state_before, state_after)
49
50     def test_LoseHealthOrMSB_MSB_set(self):
51         board = self.make_board(player_bits=[BITS.MSB])
52         state_before = board.export()
53         actions.LoseHeathOrMSB(set()).perform_action(board, None)
54         state_after = board.export()
55         self.assertEqual(board.player.bits.check_bit(BITS.MSB), False)
56
57         state_before['player'].pop('bits')
58         state_after['player'].pop('bits')
59         self.assertEqual(state_before, state_after)
60
61     def test_SetBits(self):
62         board = self.make_board()
63         state_before = board.export()
64         location = LocationCard(set([BITS.MSB, BITS.NORTH]), [])
65         actions.SetBits(set()).perform_action(board, location)
66         state_after = board.export()
67         self.assertEqual(
68             board.player.bits.check_bits([BITS.MSB, BITS.NORTH]), True)
69
70         state_before['player'].pop('bits')
71         state_after['player'].pop('bits')
72         self.assertEqual(state_before, state_after)
73
74     def test_ToggleBits(self):
75         board = self.make_board(player_bits=[BITS.NORTH])
76         state_before = board.export()
77         location = LocationCard(set([BITS.MSB, BITS.NORTH]), [])
78         actions.ToggleBits(set()).perform_action(board, location)
79         state_after = board.export()
80         self.assertEqual(board.player.bits.check_bit(BITS.MSB), True)
81         self.assertEqual(board.player.bits.check_bit(BITS.NORTH), False)
82
83         state_before['player'].pop('bits')
84         state_after['player'].pop('bits')
85         self.assertEqual(state_before, state_after)