1 from unittest import TestCase
3 from naja.constants import BITS
4 from naja.gameboard import GameBoard, LocationCard
5 from naja.player import Player
6 from naja import actions
9 class TestActions(TestCase):
10 def make_player(self, *bits):
14 return Player(player_bits, None)
16 def make_board(self, player_bits=None, locations=None):
18 locations = [{'actions': []}]
19 board = GameBoard.new_game(locations)
20 if player_bits is not None:
21 board.player.bits.set_bits(player_bits)
24 def test_check_available(self):
25 def check_available(action_bits, player_bits, expected_result):
26 action = actions.LocationAction(action_bits)
27 player = self.make_player(*player_bits)
28 self.assertEqual(action.check_available(player), expected_result)
30 check_available(set(), [], True)
31 check_available(set(), [BITS.MSB], True)
32 check_available(set([BITS.MSB]), [], False)
33 check_available(set([BITS.MSB]), [BITS.MSB], True)
35 def test_bits_translation(self):
36 action = actions.LocationAction(set([BITS.NORTH, 'MSB']))
37 self.assertEqual(action.required_bits, set([BITS.NORTH, BITS.MSB]))
39 def test_DoNothing(self):
40 board = self.make_board()
41 state_before = board.export()
42 actions.DoNothing(set()).perform_action(board, None)
43 state_after = board.export()
44 self.assertEqual(state_before, state_after)
46 def test_LoseHealthOrMSB_MSB_clear(self):
47 board = self.make_board()
48 state_before = board.export()
49 actions.LoseHealthOrMSB(set()).perform_action(board, None)
50 state_after = board.export()
51 self.assertEqual(state_after['health'], state_before['health'] - 1)
53 state_before.pop('health')
54 state_after.pop('health')
55 self.assertEqual(state_before, state_after)
57 def test_LoseHealthOrMSB_MSB_set(self):
58 board = self.make_board(player_bits=[BITS.MSB])
59 state_before = board.export()
60 actions.LoseHealthOrMSB(set()).perform_action(board, None)
61 state_after = board.export()
62 self.assertEqual(board.player.bits.check_bit(BITS.MSB), False)
64 state_before['player'].pop('bits')
65 state_after['player'].pop('bits')
66 self.assertEqual(state_before, state_after)
68 def test_SetBits(self):
69 board = self.make_board()
70 state_before = board.export()
71 location = LocationCard(set([BITS.MSB, BITS.NORTH]), [])
72 actions.SetBits(set()).perform_action(board, location)
73 state_after = board.export()
75 board.player.bits.check_bits([BITS.MSB, BITS.NORTH]), True)
77 state_before['player'].pop('bits')
78 state_after['player'].pop('bits')
79 self.assertEqual(state_before, state_after)
81 def test_ToggleBits(self):
82 board = self.make_board(player_bits=[BITS.NORTH])
83 state_before = board.export()
84 location = LocationCard(set([BITS.MSB, BITS.NORTH]), [])
85 actions.ToggleBits(set()).perform_action(board, location)
86 state_after = board.export()
87 self.assertEqual(board.player.bits.check_bit(BITS.MSB), True)
88 self.assertEqual(board.player.bits.check_bit(BITS.NORTH), False)
90 state_before['player'].pop('bits')
91 state_after['player'].pop('bits')
92 self.assertEqual(state_before, state_after)