Load location deck from file.
[naja.git] / naja / tests / test_actions.py
1 from unittest import TestCase
2
3 from naja.constants import BITS
4 from naja.gameboard import GameBoard, LocationCard
5 from naja.player import Player
6 from naja import actions
7
8
9 class TestActions(TestCase):
10     def make_player(self, *bits):
11         player_bits = 0
12         for bit in bits:
13             player_bits |= bit
14         return Player(player_bits, None)
15
16     def make_board(self, player_bits=None, locations=None):
17         if locations is None:
18             locations = [{'actions': []}]
19         board = GameBoard.new_game(locations)
20         if player_bits is not None:
21             board.player.bits.set_bits(player_bits)
22         return board
23
24     def test_check_available(self):
25         def check_available(action_bits, player_bits, expected_result):
26             action = actions.LocationAction(action_bits)
27             player = self.make_player(*player_bits)
28             self.assertEqual(action.check_available(player), expected_result)
29
30         check_available(set(), [], True)
31         check_available(set(), [BITS.MSB], True)
32         check_available(set([BITS.MSB]), [], False)
33         check_available(set([BITS.MSB]), [BITS.MSB], True)
34
35     def test_bits_translation(self):
36         action = actions.LocationAction(set([BITS.NORTH, 'MSB']))
37         self.assertEqual(action.required_bits, set([BITS.NORTH, BITS.MSB]))
38
39     def test_DoNothing(self):
40         board = self.make_board()
41         state_before = board.export()
42         actions.DoNothing(set()).perform_action(board, None)
43         state_after = board.export()
44         self.assertEqual(state_before, state_after)
45
46     def test_LoseHealthOrMSB_MSB_clear(self):
47         board = self.make_board()
48         state_before = board.export()
49         actions.LoseHealthOrMSB(set()).perform_action(board, None)
50         state_after = board.export()
51         self.assertEqual(state_after['health'], state_before['health'] - 1)
52
53         state_before.pop('health')
54         state_after.pop('health')
55         self.assertEqual(state_before, state_after)
56
57     def test_LoseHealthOrMSB_MSB_set(self):
58         board = self.make_board(player_bits=[BITS.MSB])
59         state_before = board.export()
60         actions.LoseHealthOrMSB(set()).perform_action(board, None)
61         state_after = board.export()
62         self.assertEqual(board.player.bits.check_bit(BITS.MSB), False)
63
64         state_before['player'].pop('bits')
65         state_after['player'].pop('bits')
66         self.assertEqual(state_before, state_after)
67
68     def test_SetBits(self):
69         board = self.make_board()
70         state_before = board.export()
71         location = LocationCard(set([BITS.MSB, BITS.NORTH]), [])
72         actions.SetBits(set()).perform_action(board, location)
73         state_after = board.export()
74         self.assertEqual(
75             board.player.bits.check_bits([BITS.MSB, BITS.NORTH]), True)
76
77         state_before['player'].pop('bits')
78         state_after['player'].pop('bits')
79         self.assertEqual(state_before, state_after)
80
81     def test_ToggleBits(self):
82         board = self.make_board(player_bits=[BITS.NORTH])
83         state_before = board.export()
84         location = LocationCard(set([BITS.MSB, BITS.NORTH]), [])
85         actions.ToggleBits(set()).perform_action(board, location)
86         state_after = board.export()
87         self.assertEqual(board.player.bits.check_bit(BITS.MSB), True)
88         self.assertEqual(board.player.bits.check_bit(BITS.NORTH), False)
89
90         state_before['player'].pop('bits')
91         state_after['player'].pop('bits')
92         self.assertEqual(state_before, state_after)