1 from unittest import TestCase
3 from naja.constants import BITS, MOVES
4 from naja.gameboard import GameBoard, LocationCard
5 from naja import actions
8 class TestGameBoard(TestCase):
9 def assert_state(self, state1, state2, exclude=(), player_exclude=()):
10 def filter_dict(source, exclude_keys):
11 return dict((k, v) for k, v in source.items()
12 if k not in exclude_keys)
14 state1 = filter_dict(state1, exclude)
15 if 'player' in state1:
16 state1['player'] = filter_dict(state1['player'], player_exclude)
17 state2 = filter_dict(state2, exclude)
18 if 'player' in state2:
19 state2['player'] = filter_dict(state2['player'], player_exclude)
21 self.assertEqual(state1, state2)
23 def test_export_new_board(self):
24 board = GameBoard.new_game([{'actions': [{
25 'action_class': 'LoseHealthOrMSB',
28 exported_state = board.export()
29 board_locations = exported_state.pop('board_locations')
30 self.assertEqual(exported_state, {
35 'locations': [{'actions': [{
36 'action_class': 'LoseHealthOrMSB',
39 'player': board.player.export(),
42 set(board_locations.keys()),
43 set((x, y) for x in range(5) for y in range(5)))
44 for location_state in board_locations.values():
46 sorted(location_state.keys()), ['actions', 'bitwise_operand'])
47 self.assertEqual(location_state['actions'], [{
48 'action_class': 'LoseHealthOrMSB',
52 self.assertTrue(2 <= len(location_state['bitwise_operand']) <= 3)
54 def test_lose_health(self):
55 board = GameBoard.new_game([{'actions': []}])
56 self.assertEqual(board.health, 4)
57 state_1 = board.export()
60 self.assertEqual(board.health, 3)
61 state_2 = board.export()
63 self.assert_state(state_1, state_2, exclude=['health'])
65 def test_gain_health(self):
66 board = GameBoard.new_game([{'actions': []}])
68 self.assertEqual(board.health, 2)
69 state_1 = board.export()
72 self.assertEqual(board.health, 3)
73 state_2 = board.export()
75 self.assert_state(state_1, state_2, exclude=['health'])
77 def test_gain_health_at_max(self):
78 board = GameBoard.new_game([{'actions': []}])
79 self.assertEqual(board.health, 4)
80 state_1 = board.export()
83 self.assertEqual(board.health, 4)
84 state_2 = board.export()
86 self.assert_state(state_1, state_2)
88 def generate_locations(self, override_dict=None):
89 locations_dict = dict(((x, y), '%s%s' % (x, y))
90 for x in range(5) for y in range(5))
92 locations_dict.update(override_dict)
95 def test_shift_locations_north(self):
96 board = GameBoard.new_game([{'actions': []}])
97 board.board_locations = self.generate_locations()
98 board.shift_locations('NORTH')
99 self.assertEqual(board.board_locations, self.generate_locations({
100 (2, 0): '21', (2, 1): '23', (2, 3): '24', (2, 4): '20',
103 def test_shift_locations_south(self):
104 board = GameBoard.new_game([{'actions': []}])
105 board.board_locations = self.generate_locations()
106 board.shift_locations('SOUTH')
107 self.assertEqual(board.board_locations, self.generate_locations({
108 (2, 0): '24', (2, 1): '20', (2, 3): '21', (2, 4): '23',
111 def test_shift_locations_east(self):
112 board = GameBoard.new_game([{'actions': []}])
113 board.board_locations = self.generate_locations()
114 board.shift_locations('EAST')
115 self.assertEqual(board.board_locations, self.generate_locations({
116 (0, 2): '42', (1, 2): '02', (3, 2): '12', (4, 2): '32',
119 def test_shift_locations_west(self):
120 board = GameBoard.new_game([{'actions': []}])
121 board.board_locations = self.generate_locations()
122 board.shift_locations('WEST')
123 self.assertEqual(board.board_locations, self.generate_locations({
124 (0, 2): '12', (1, 2): '32', (3, 2): '42', (4, 2): '02',
127 def test_rotate_locations_clockwise(self):
128 board = GameBoard.new_game([{'actions': []}])
129 board.board_locations = self.generate_locations()
130 board.rotate_locations('CLOCKWISE')
131 self.assertEqual(board.board_locations, self.generate_locations({
132 (1, 1): '21', (2, 1): '31', (3, 1): '32',
133 (1, 2): '11', (3, 2): '33',
134 (1, 3): '12', (2, 3): '13', (3, 3): '23',
137 def test_rotate_locations_clockwise_top(self):
138 board = GameBoard.new_game([{'actions': []}], initial_pos=(2, 0))
139 board.board_locations = self.generate_locations()
140 board.rotate_locations('CLOCKWISE')
141 self.assertEqual(board.board_locations, self.generate_locations({
142 (1, 0): '30', (3, 0): '31',
143 (1, 1): '10', (2, 1): '11', (3, 1): '21',
146 def test_rotate_locations_clockwise_right(self):
147 board = GameBoard.new_game([{'actions': []}], initial_pos=(0, 2))
148 board.board_locations = self.generate_locations()
149 board.rotate_locations('CLOCKWISE')
150 self.assertEqual(board.board_locations, self.generate_locations({
151 (0, 1): '11', (1, 1): '12',
153 (0, 3): '01', (1, 3): '03',
156 def test_rotate_locations_clockwise_corner(self):
157 board = GameBoard.new_game([{'actions': []}], initial_pos=(0, 4))
158 board.board_locations = self.generate_locations()
159 board.rotate_locations('CLOCKWISE')
160 self.assertEqual(board.board_locations, self.generate_locations({
161 (0, 3): '13', (1, 3): '14',
165 def test_rotate_locations_anticlockwise(self):
166 board = GameBoard.new_game([{'actions': []}])
167 board.board_locations = self.generate_locations()
168 board.rotate_locations('ANTICLOCKWISE')
169 self.assertEqual(board.board_locations, self.generate_locations({
170 (1, 1): '12', (2, 1): '11', (3, 1): '21',
171 (1, 2): '13', (3, 2): '31',
172 (1, 3): '23', (2, 3): '33', (3, 3): '32',
175 def test_allow_chess_move_knight(self):
176 board = GameBoard.new_game([{'actions': []}])
177 board.allow_chess_move(MOVES.KNIGHT)
178 self.assertEqual(board.player.movement_mode, MOVES.KNIGHT)
180 def test_allow_chess_move_bishop(self):
181 board = GameBoard.new_game([{'actions': []}])
182 board.allow_chess_move(MOVES.BISHOP)
183 self.assertEqual(board.player.movement_mode, MOVES.BISHOP)
185 def test_allow_chess_move_castle(self):
186 board = GameBoard.new_game([{'actions': []}])
187 board.allow_chess_move(MOVES.CASTLE)
188 self.assertEqual(board.player.movement_mode, MOVES.CASTLE)
191 class TestLocationCard(TestCase):
192 def test_generate_bitwise_operand(self):
193 # This is testing a random process, so it may fail occasionally.
196 operand_sets.append(LocationCard.generate_bitwise_operand())
199 for operand_set in operand_sets:
200 sizes[len(operand_set)] += 1
201 bits.update(operand_set)
202 # TODO: Test that there's at least one condition and one direction.
203 self.assertTrue(sizes[2] > 0)
204 self.assertTrue(sizes[3] > 0)
205 self.assertTrue(sizes[2] > sizes[3])
206 self.assertEqual(bits, set(BITS.values()))
208 def test_new_location_no_actions(self):
209 location = LocationCard.new_location({'actions': []})
210 [action] = location.actions
211 self.assertEqual(type(action), actions.DoNothing)
212 self.assertEqual(action.required_bits, set())
214 def test_new_location_one_action(self):
215 location = LocationCard.new_location({'actions': [
216 {'required_bits': [], 'action_class': 'DoNothing'},
218 [action] = location.actions
219 self.assertEqual(type(action), actions.DoNothing)
220 self.assertEqual(action.required_bits, set())
222 def test_parse_bits(self):
224 LocationCard.parse_bits([]), frozenset([]))
226 LocationCard.parse_bits(['RED']), frozenset([BITS.RED]))
228 LocationCard.parse_bits([BITS.BLUE]), frozenset([BITS.BLUE]))
230 LocationCard.parse_bits([BITS.NORTH, 'MSB']),
231 frozenset([BITS.NORTH, BITS.MSB]))