Add exmine mode
[naja.git] / naja / widgets / board.py
1 """
2 Widget that holds the game tiles.
3 """
4 import pygame.locals as pgl
5
6 from naja.constants import BOARD_SIZE, TILE_SIZE, KEYS, MOVE, ACT
7 from naja.events import finish_event
8
9 from naja.widgets.base import Widget
10 from naja.widgets.tile import TileWidget
11
12
13 class BoardWidget(Widget):
14     """
15     Widget which holds all the tiles that make up the gameboard.
16     """
17     def __init__(self, pos, state, info):
18         super(BoardWidget, self).__init__(pos, BOARD_SIZE)
19         self.info = info
20         self.state = state
21         self.pos = (2, 2)
22         self._tiles = []
23         for y in range(0, 5):
24             for x in range(0, 5):
25                 tile_pos = (pos[0] + x * TILE_SIZE[0],
26                             pos[1] + y * TILE_SIZE[1])
27                 self._tiles.append(TileWidget(tile_pos, state, (x, y)))
28
29     def prepare(self):
30         for tile in self._tiles:
31             tile.set_highlight(self.pos)
32             tile.prepare()
33         self.size = BOARD_SIZE
34         if self.state.gameboard.player_mode in (ACT, MOVE):
35             self.pos = self.state.player.position
36
37     def draw(self, surface):
38         for tile in self._tiles:
39             tile.draw(surface)
40
41     def change_pos(self, offset):
42         tpos = (offset[0] + self.pos[0], offset[1] + self.pos[1])
43         if tpos[0] < 0 or tpos[1] < 0 or tpos[0] > 4 or tpos[1] > 4:
44             return False
45         self.pos = tpos
46         self.info.set_position(self.pos)
47         return True
48
49     def handle_event(self, ev):
50         if self.state.gameboard.player_mode in (ACT, MOVE):
51             return super(BoardWidget, self).handle_event(ev)
52         if ev.type == pgl.KEYDOWN:
53             if ev.key in KEYS.UP:
54                 if self.change_pos((0, -1)):
55                     return finish_event()
56             if ev.key in KEYS.DOWN:
57                 if self.change_pos((0, +1)):
58                     return finish_event()
59             if ev.key in KEYS.LEFT:
60                 if self.change_pos((-1, 0)):
61                     return finish_event()
62             if ev.key in KEYS.RIGHT:
63                 if self.change_pos((+1, 0)):
64                     return finish_event()
65             if ev.key in KEYS.SWITCH:
66                 self.state.gameboard.change_mode(MOVE)
67                 self.info.set_position(self.state.player.position)
68                 return finish_event()
69         return super(BoardWidget, self).handle_event(ev)