I only want to hear vun select.
[naja.git] / naja / widgets / board.py
1 """
2 Widget that holds the game tiles.
3 """
4 import pygame.locals as pgl
5
6 from naja.constants import BOARD_SIZE, TILE_SIZE, KEYS, FPS
7 from naja.events import InvalidateTheWorld, finish_event
8 from naja.sound import sound
9
10 from naja.widgets.base import Widget
11 from naja.widgets.tile import TileWidget
12 from naja.utils import Flashlight
13
14
15 class BoardWidget(Widget):
16     """
17     Widget which holds all the tiles that make up the gameboard.
18     """
19     def __init__(self, pos, state, info):
20         super(BoardWidget, self).__init__(pos, BOARD_SIZE)
21         self.info = info
22         self.state = state
23         self.card_pos = state.player.position
24         self._tiles = []
25         self.legal = False
26         self.flash_light = Flashlight(FPS // 2)
27         for y in range(0, 5):
28             for x in range(0, 5):
29                 tile_pos = (pos[0] + x * TILE_SIZE[0],
30                             pos[1] + y * TILE_SIZE[1])
31                 self._tiles.append(TileWidget(tile_pos, state, (x, y)))
32
33     def prepare(self):
34         for tile in self._tiles:
35             tile.set_highlight(self.card_pos, self.flash_light.on)
36             tile.prepare()
37         self.size = BOARD_SIZE
38
39     def draw(self, surface):
40         if self.flash_light.tick():
41             self.prepare()
42         for tile in self._tiles:
43             tile.draw(surface)
44
45     def update_card_pos(self, card_pos):
46         self.card_pos = card_pos
47         self.legal = self.card_pos in self.state.player.legal_moves()
48         self.info.set_position(self.card_pos, legal=self.legal)
49         sound.play_sound('zoop.ogg', volume=0.05)
50
51     def change_pos(self, offset):
52         tpos = (offset[0] + self.card_pos[0], offset[1] + self.card_pos[1])
53         if tpos[0] < 0 or tpos[1] < 0 or tpos[0] > 4 or tpos[1] > 4:
54             return False
55         self.update_card_pos(tpos)
56         return True
57
58     def next_viable_pos(self):
59         moves = self.state.player.legal_moves()
60         try:
61             idx = moves.index(self.card_pos)
62             idx = (idx + 1) % len(moves)
63         except ValueError:
64             idx = 0
65         self.update_card_pos(moves[idx])
66
67     def force_skip_animation(self):
68         for tile in self._tiles:
69             tile.animation = 0
70
71     def handle_event(self, ev):
72         if InvalidateTheWorld.matches(ev):
73             self.flash_light.reset()
74         if ev.type == pgl.KEYDOWN:
75             if ev.key in KEYS.UP:
76                 if self.change_pos((0, -1)):
77                     return finish_event()
78             elif ev.key in KEYS.DOWN:
79                 if self.change_pos((0, +1)):
80                     return finish_event()
81             elif ev.key in KEYS.LEFT:
82                 if self.change_pos((-1, 0)):
83                     return finish_event()
84             elif ev.key in KEYS.RIGHT:
85                 if self.change_pos((+1, 0)):
86                     return finish_event()
87         return super(BoardWidget, self).handle_event(ev)