Ensure that the flash starts ON after ever mode change
[naja.git] / naja / widgets / board.py
1 """
2 Widget that holds the game tiles.
3 """
4 import pygame.locals as pgl
5
6 from naja.constants import BOARD_SIZE, TILE_SIZE, KEYS, ACT, FPS
7 from naja.events import InvalidateTheWorld, finish_event
8 from naja.sound import sound
9
10 from naja.widgets.base import Widget
11 from naja.widgets.tile import TileWidget
12 from naja.utils import Flashlight
13
14
15 class BoardWidget(Widget):
16     """
17     Widget which holds all the tiles that make up the gameboard.
18     """
19     def __init__(self, pos, state, info):
20         super(BoardWidget, self).__init__(pos, BOARD_SIZE)
21         self.info = info
22         self.state = state
23         self.card_pos = state.player.position
24         self._tiles = []
25         self.legal = False
26         self.flash_light = Flashlight(FPS // 2)
27         for y in range(0, 5):
28             for x in range(0, 5):
29                 tile_pos = (pos[0] + x * TILE_SIZE[0],
30                             pos[1] + y * TILE_SIZE[1])
31                 self._tiles.append(TileWidget(tile_pos, state, (x, y)))
32
33     def prepare(self):
34         for tile in self._tiles:
35             tile.set_highlight(self.card_pos, self.flash_light.on)
36             tile.prepare()
37         self.size = BOARD_SIZE
38         if self.state.gameboard.player_mode == ACT:
39             self.card_pos = self.state.player.position
40
41     def draw(self, surface):
42         if self.flash_light.tick():
43             self.prepare()
44         for tile in self._tiles:
45             tile.draw(surface)
46
47     def update_card_pos(self, card_pos):
48         self.card_pos = card_pos
49         self.info.set_position(self.card_pos)
50         self.legal = self.card_pos in self.state.player.legal_moves()
51         sound.play_sound('zoop.ogg', volume=0.05)
52
53     def change_pos(self, offset):
54         tpos = (offset[0] + self.card_pos[0], offset[1] + self.card_pos[1])
55         if tpos[0] < 0 or tpos[1] < 0 or tpos[0] > 4 or tpos[1] > 4:
56             return False
57         self.update_card_pos(tpos)
58         return True
59
60     def next_viable_pos(self):
61         moves = self.state.player.legal_moves()
62         try:
63             idx = moves.index(self.card_pos)
64             idx = (idx + 1) % len(moves)
65         except ValueError:
66             idx = 0
67         self.update_card_pos(moves[idx])
68
69     def force_skip_animation(self):
70         for tile in self._tiles:
71             tile.animation = 0
72
73     def handle_event(self, ev):
74         if InvalidateTheWorld.matches(ev):
75             self.flash_light.reset()
76         if self.state.gameboard.player_mode == ACT:
77             return super(BoardWidget, self).handle_event(ev)
78         if ev.type == pgl.KEYDOWN:
79             if ev.key in KEYS.UP:
80                 if self.change_pos((0, -1)):
81                     return finish_event()
82             elif ev.key in KEYS.DOWN:
83                 if self.change_pos((0, +1)):
84                     return finish_event()
85             elif ev.key in KEYS.LEFT:
86                 if self.change_pos((-1, 0)):
87                     return finish_event()
88             elif ev.key in KEYS.RIGHT:
89                 if self.change_pos((+1, 0)):
90                     return finish_event()
91             elif ev.key in KEYS.SWITCH:
92                 self.next_viable_pos()
93                 return finish_event()
94             elif ev.key in KEYS.SELECT:
95                 if self.state.player.set_position(self.card_pos):
96                     self.state.gameboard.change_mode(ACT)
97                     self.info.set_position(self.card_pos)
98                     sound.play_sound('chirp.ogg', volume=0.5)
99                     return finish_event()
100         return super(BoardWidget, self).handle_event(ev)