TAB now switches between legal moves on the gameboard.
[naja.git] / naja / widgets / board.py
1 """
2 Widget that holds the game tiles.
3 """
4 import pygame.locals as pgl
5
6 from naja.constants import BOARD_SIZE, TILE_SIZE, KEYS, ACT
7 from naja.events import finish_event
8
9 from naja.widgets.base import Widget
10 from naja.widgets.tile import TileWidget
11
12
13 class BoardWidget(Widget):
14     """
15     Widget which holds all the tiles that make up the gameboard.
16     """
17     def __init__(self, pos, state, info):
18         super(BoardWidget, self).__init__(pos, BOARD_SIZE)
19         self.info = info
20         self.state = state
21         self.card_pos = (2, 2)
22         self._tiles = []
23         self.legal = False
24         for y in range(0, 5):
25             for x in range(0, 5):
26                 tile_pos = (pos[0] + x * TILE_SIZE[0],
27                             pos[1] + y * TILE_SIZE[1])
28                 self._tiles.append(TileWidget(tile_pos, state, (x, y)))
29
30     def prepare(self):
31         for tile in self._tiles:
32             tile.set_highlight(self.card_pos)
33             tile.prepare()
34         self.size = BOARD_SIZE
35         if self.state.gameboard.player_mode == ACT:
36             self.card_pos = self.state.player.position
37
38     def draw(self, surface):
39         for tile in self._tiles:
40             tile.draw(surface)
41
42     def update_card_pos(self, card_pos):
43         self.card_pos = card_pos
44         self.info.set_position(self.card_pos)
45         self.legal = self.card_pos in self.state.player.legal_moves()
46
47     def change_pos(self, offset):
48         tpos = (offset[0] + self.card_pos[0], offset[1] + self.card_pos[1])
49         if tpos[0] < 0 or tpos[1] < 0 or tpos[0] > 4 or tpos[1] > 4:
50             return False
51         self.update_card_pos(tpos)
52         return True
53
54     def next_viable_pos(self):
55         moves = self.state.player.legal_moves()
56         try:
57             idx = moves.index(self.card_pos)
58             idx = (idx + 1) % len(moves)
59         except ValueError:
60             idx = 0
61         self.update_card_pos(moves[idx])
62
63     def handle_event(self, ev):
64         if self.state.gameboard.player_mode == ACT:
65             return super(BoardWidget, self).handle_event(ev)
66         if ev.type == pgl.KEYDOWN:
67             if ev.key in KEYS.UP:
68                 if self.change_pos((0, -1)):
69                     return finish_event()
70             elif ev.key in KEYS.DOWN:
71                 if self.change_pos((0, +1)):
72                     return finish_event()
73             elif ev.key in KEYS.LEFT:
74                 if self.change_pos((-1, 0)):
75                     return finish_event()
76             elif ev.key in KEYS.RIGHT:
77                 if self.change_pos((+1, 0)):
78                     return finish_event()
79             elif ev.key in KEYS.SWITCH:
80                 self.next_viable_pos()
81                 return finish_event()
82             elif ev.key in KEYS.SELECT:
83                 if self.state.player.set_position(self.card_pos):
84                     self.state.gameboard.change_mode(ACT)
85                     self.info.set_position(self.card_pos)
86                     return finish_event()
87         return super(BoardWidget, self).handle_event(ev)