2 Widget for the game board information area.
5 import pygame.locals as pgl
7 from naja.constants import (INFO_SIZE, EIGHT_BIT_SCALE, MOVE, ACT, KEYS,
9 from naja.events import finish_event
10 from naja.resources import resources
11 from naja.resources.mutators import EIGHT_BIT
13 from naja.widgets.base import Widget
14 from naja.widgets.tile import BIT_MAP
15 from naja.widgets.text import TextBoxWidget, TextWidget
19 MOVE: "Move using the arrow keys.\nPress SPACE to stay in place\n"
20 "Press TAB to change to Examine mode",
21 ACT: "Choose an action using the Up/Down keys.\n"
22 "Press Return to execute the action.",
23 EXAMINE: "Select a card to examine using the arrow keys.\n"
24 "Press TAB to change to Move mode",
28 MOVE: "Move the Robot",
29 ACT: "Choose an Action",
30 EXAMINE: "Select a Card",
34 class InfoAreaWidget(Widget):
36 Widget for the game board information area.
38 def __init__(self, pos, state):
39 super(InfoAreaWidget, self).__init__(pos, INFO_SIZE)
42 self.set_position(state.player.position)
45 if self.state.gameboard.player_mode in (ACT, MOVE):
46 self.set_position(self.state.player.position)
47 self.surface = pygame.surface.Surface(INFO_SIZE)
48 self.surface.fill((0, 0, 0))
49 # Extract actions and such from the card
50 title = TextWidget((0, 0), TITLES[self.state.gameboard.player_mode],
51 colour=(255, 255, 255))
52 title.render(self.surface)
53 y_offset = title.surface.get_rect().height + 8
55 # TODO: Make this better.
56 bits_text = ''.join('1' if bit in self.card.bitwise_operand else '0'
57 for bit in reversed(range(8)))
58 card_bits = TextWidget((0, y_offset), bits_text, colour=(255, 255, 0))
59 card_bits.render(self.surface)
60 y_offset += card_bits.surface.get_rect().height + 8
62 for choice, action in enumerate(self.card.actions):
63 y_offset = self.prepare_action(choice, action, y_offset)
64 # We cheat horribly for layout reasons
65 hint = TextBoxWidget((4, 0), HINTS[self.state.gameboard.player_mode],
67 box_width=(INFO_SIZE[0] - 4) // EIGHT_BIT_SCALE)
69 y_offset = INFO_SIZE[1] - hint.surface.get_rect().height
70 self.surface.blit(hint.surface, (4, y_offset))
72 def prepare_action(self, choice, action, y_offset):
73 if action.required_bits:
74 img_name = BIT_MAP[action.required_bits].replace(
76 img = resources.get_image(img_name,
77 transforms=(EIGHT_BIT,))
78 self.surface.blit(img, (0, y_offset))
81 (12, y_offset), action.get_text(),
82 box_width=(INFO_SIZE[0] - 12) // EIGHT_BIT_SCALE,
84 text.render(self.surface)
86 # self.chosen may be None, in which case we don't draw the border.
87 if choice == self.chosen:
88 if not action.check_available(self.state.player):
89 colour = (255, 0, 0, 255)
91 colour = (255, 255, 0, 128)
92 bottom = y_offset + text.surface.get_rect().height
93 right = text.surface.get_rect().width + 12
94 pygame.draw.lines(self.surface, colour, True,
95 [(12, y_offset), (right, y_offset),
96 (right, bottom), (12, bottom)], 4)
97 return y_offset + text.surface.get_rect().height + 16
99 def set_position(self, position):
100 self.card = self.state.board_locations[position]
101 if self.state.gameboard.player_mode == ACT:
102 if self.chosen is None:
107 def draw(self, surface):
108 surface.blit(self.surface, self.pos)
110 def handle_event(self, ev):
111 if self.state.gameboard.player_mode in (MOVE, EXAMINE):
112 return super(InfoAreaWidget, self).handle_event(ev)
113 if ev.type == pgl.KEYDOWN:
114 if ev.key in KEYS.SELECT:
115 player = self.state.player
116 action = self.card.actions[self.chosen]
117 if not action.check_available(player):
120 action.perform_action(self.state.gameboard, self.card)
121 self.state.gameboard.replace_card(player.position)
122 self.state.gameboard.change_mode(MOVE)
123 return finish_event()
124 if ev.key in KEYS.UP:
127 return finish_event()
128 if ev.key in KEYS.DOWN:
129 if self.chosen + 1 < len(self.card.actions):
131 return finish_event()
132 return super(InfoAreaWidget, self).handle_event(ev)