Refactor info area preparation.
[naja.git] / naja / widgets / info_area.py
1 """
2 Widget for the game board information area.
3 """
4 import pygame
5 import pygame.locals as pgl
6
7 from naja.constants import INFO_SIZE, EIGHT_BIT_SCALE, MOVE, ACT, KEYS
8 from naja.events import finish_event
9 from naja.resources import resources
10 from naja.resources.mutators import EIGHT_BIT
11
12 from naja.widgets.base import Widget
13 from naja.widgets.tile import BIT_MAP
14 from naja.widgets.text import TextBoxWidget, TextWidget
15
16
17 HINTS = {
18         MOVE: "Move using the arrow keys.\nPress SPACE to stay in place",
19         ACT: "Choose an action using the Up/Down keys.\n"
20              "Press Return to execute the action.",
21         }
22
23 TITLES = {
24         MOVE: "Move the Robot",
25         ACT: "Choose an Action",
26         }
27
28
29 class InfoAreaWidget(Widget):
30     """
31     Widget for the game board information area.
32     """
33     def __init__(self, pos, state):
34         super(InfoAreaWidget, self).__init__(pos, INFO_SIZE)
35         self.state = state
36         self.set_position(state.player.position)
37
38     def prepare(self):
39         self.set_position(self.state.player.position)
40         self.surface = pygame.surface.Surface(INFO_SIZE)
41         self.surface.fill((0, 0, 0))
42         # Extract actions and such from the card
43         title = TextWidget((0, 0), TITLES[self.state.gameboard.player_mode],
44                            colour=(255, 255, 255))
45         title.render(self.surface)
46         y_offset = title.surface.get_rect().height + 8
47         for choice, action in enumerate(self.card.actions):
48             y_offset = self.prepare_action(choice, action, y_offset)
49         # We cheat horribly for layout reasons
50         hint = TextBoxWidget((0, 0), HINTS[self.state.gameboard.player_mode],
51                              box_width=INFO_SIZE[0] // EIGHT_BIT_SCALE)
52         hint.prepare()
53         y_offset = INFO_SIZE[1] - hint.surface.get_rect().height
54         self.surface.blit(hint.surface, (0, y_offset))
55
56     def prepare_action(self, choice, action, y_offset):
57         if action.required_bits:
58             img_name = BIT_MAP[action.required_bits].replace(
59                 '.png', '_small.png')
60             img = resources.get_image(img_name,
61                                       transforms=(EIGHT_BIT,))
62             self.surface.blit(img, (0, y_offset))
63             y_offset += 8
64         text = TextBoxWidget(
65             (12, y_offset), action.TEXT,
66             box_width=(INFO_SIZE[0] - 12) // EIGHT_BIT_SCALE,
67             fontsize=28)
68         text.render(self.surface)
69
70         # self.chosen may be None, in which case we don't draw the border.
71         if choice == self.chosen:
72             colour = (255, 255, 0, 128)
73             bottom = y_offset + text.surface.get_rect().height
74             right = text.surface.get_rect().width + 12
75             pygame.draw.lines(self.surface, colour, True,
76                               [(12, y_offset), (right, y_offset),
77                                (right, bottom), (12, bottom)], 4)
78         return y_offset + text.surface.get_rect().height + 16
79
80     def set_position(self, position):
81         self.card = self.state.board_locations[position]
82         if self.state.gameboard.player_mode == ACT:
83             if self.chosen is None:
84                 self.chosen = 0
85         else:
86             self.chosen = None
87
88     def draw(self, surface):
89         surface.blit(self.surface, self.pos)
90
91     def handle_event(self, ev):
92         if self.state.gameboard.player_mode == MOVE:
93             return super(InfoAreaWidget, self).handle_event(ev)
94         if ev.type == pgl.KEYDOWN:
95             if ev.key in KEYS.SELECT:
96                 player = self.state.player
97                 action = self.card.actions[self.chosen]
98                 if not action.check_available(player):
99                     print "BEEP!"
100                 else:
101                     action.perform_action(self.state.gameboard, self.card)
102                     self.state.gameboard.replace_card(player.position)
103                     self.state.gameboard.change_mode()
104                 return finish_event()
105             if ev.key in KEYS.UP:
106                 if self.chosen > 0:
107                     self.chosen -= 1
108                 return finish_event()
109             if ev.key in KEYS.DOWN:
110                 if self.chosen + 1 < len(self.card.actions):
111                     self.chosen += 1
112                 return finish_event()
113         return super(InfoAreaWidget, self).handle_event(ev)