2 Widget for the game board information area.
5 import pygame.locals as pgl
7 from naja.constants import INFO_SIZE, EIGHT_BIT_SCALE, MOVE, ACT, KEYS
8 from naja.events import finish_event
9 from naja.resources import resources
10 from naja.resources.mutators import EIGHT_BIT
12 from naja.widgets.base import Widget
13 from naja.widgets.tile import BIT_MAP
14 from naja.widgets.text import TextBoxWidget, TextWidget
18 MOVE: "Move using the arrow keys.\nPress SPACE to stay in place",
19 ACT: "Choose an action using the Up/Down keys.\n"
20 "Press Return to execute the action.",
24 MOVE: "Move the Robot",
25 ACT: "Choose an Action",
29 class InfoAreaWidget(Widget):
31 Widget for the game board information area.
33 def __init__(self, pos, state):
34 super(InfoAreaWidget, self).__init__(pos, INFO_SIZE)
36 self.set_position(state.player.position)
39 self.set_position(self.state.player.position)
40 self.surface = pygame.surface.Surface(INFO_SIZE)
41 self.surface.fill((0, 0, 0))
42 # Extract actions and such from the card
43 title = TextWidget((0, 0), TITLES[self.state.gameboard.player_mode],
44 colour=(255, 255, 255))
45 title.render(self.surface)
46 y_offset = title.surface.get_rect().height + 8
47 for choice, action in enumerate(self.card.actions):
48 y_offset = self.prepare_action(choice, action, y_offset)
49 # We cheat horribly for layout reasons
50 hint = TextBoxWidget((0, 0), HINTS[self.state.gameboard.player_mode],
51 box_width=INFO_SIZE[0] // EIGHT_BIT_SCALE)
53 y_offset = INFO_SIZE[1] - hint.surface.get_rect().height
54 self.surface.blit(hint.surface, (0, y_offset))
56 def prepare_action(self, choice, action, y_offset):
57 if action.required_bits:
58 img_name = BIT_MAP[action.required_bits].replace(
60 img = resources.get_image(img_name,
61 transforms=(EIGHT_BIT,))
62 self.surface.blit(img, (0, y_offset))
65 (12, y_offset), action.TEXT,
66 box_width=(INFO_SIZE[0] - 12) // EIGHT_BIT_SCALE,
68 text.render(self.surface)
70 # self.chosen may be None, in which case we don't draw the border.
71 if choice == self.chosen:
72 colour = (255, 255, 0, 128)
73 bottom = y_offset + text.surface.get_rect().height
74 right = text.surface.get_rect().width + 12
75 pygame.draw.lines(self.surface, colour, True,
76 [(12, y_offset), (right, y_offset),
77 (right, bottom), (12, bottom)], 4)
78 return y_offset + text.surface.get_rect().height + 16
80 def set_position(self, position):
81 self.card = self.state.board_locations[position]
82 if self.state.gameboard.player_mode == ACT:
83 if self.chosen is None:
88 def draw(self, surface):
89 surface.blit(self.surface, self.pos)
91 def handle_event(self, ev):
92 if self.state.gameboard.player_mode == MOVE:
93 return super(InfoAreaWidget, self).handle_event(ev)
94 if ev.type == pgl.KEYDOWN:
95 if ev.key in KEYS.SELECT:
96 player = self.state.player
97 action = self.card.actions[self.chosen]
98 if not action.check_available(player):
101 action.perform_action(self.state.gameboard, self.card)
102 self.state.gameboard.replace_card(player.position)
103 self.state.gameboard.change_mode()
104 return finish_event()
105 if ev.key in KEYS.UP:
108 return finish_event()
109 if ev.key in KEYS.DOWN:
110 if self.chosen + 1 < len(self.card.actions):
112 return finish_event()
113 return super(InfoAreaWidget, self).handle_event(ev)