2 Widget for the game board information area.
5 import pygame.locals as pgl
7 from naja.constants import INFO_SIZE, EIGHT_BIT_SCALE, MOVE, ACT
8 from naja.events import InvalidateTheWorld
9 from naja.resources import resources
10 from naja.resources.mutators import EIGHT_BIT
12 from naja.widgets.base import Widget
13 from naja.widgets.tile import BIT_MAP
14 from naja.widgets.text import TextBoxWidget, TextWidget
18 MOVE: "Move using the arrow keys.\nPress SPACE to stay in place",
19 ACT: "Choose an action using the Up/Down keys.\n"
20 "Press Return to execute the action.",
24 MOVE: "Move the Robot",
25 ACT: "Choose an Action",
29 class InfoAreaWidget(Widget):
31 Widget for the game board information area.
33 def __init__(self, pos, state):
34 super(InfoAreaWidget, self).__init__(pos, INFO_SIZE)
40 self.surface = pygame.surface.Surface(INFO_SIZE)
41 self.surface.fill((0, 0, 0))
42 # Quick hack for testing
43 self.card = self.state.board_locations[self.state.player.position]
44 # Extract actions and such from the card
45 title = TextWidget((0, 0), TITLES[self.state.gameboard.player_mode],
46 colour=(255, 255, 255))
47 title.render(self.surface)
48 y_offset = title.surface.get_rect().height + 8
49 for choice, action in enumerate(self.card.actions):
50 if action.required_bits:
51 img_name = BIT_MAP[action.required_bits].replace('.png', '_small.png')
52 img = resources.get_image(img_name,
53 transforms=(EIGHT_BIT,))
54 self.surface.blit(img, (0, y_offset))
56 text = TextBoxWidget((12, y_offset), action.TEXT,
57 box_width=(INFO_SIZE[0] - 12) // EIGHT_BIT_SCALE,
59 text.render(self.surface)
60 if choice == self.chosen:
61 colour = (255, 255, 0, 128)
62 bottom = y_offset + text.surface.get_rect().height
63 right = text.surface.get_rect().width + 12
64 pygame.draw.lines(self.surface, colour, True,
65 [(12, y_offset), (right, y_offset),
66 (right, bottom), (12, bottom)], 4)
67 y_offset += text.surface.get_rect().height + 16
68 # We cheat horribly for layout reasons
69 hint = TextBoxWidget((0, 0), HINTS[self.state.gameboard.player_mode],
70 box_width = INFO_SIZE[0] // EIGHT_BIT_SCALE)
72 y_offset = INFO_SIZE[1] - hint.surface.get_rect().height
73 self.surface.blit(hint.surface, (0, y_offset))
75 def set_card(self, card):
78 def draw(self, surface):
79 surface.blit(self.surface, self.pos)
81 def handle_event(self, ev):
82 if self.state.gameboard.player_mode == MOVE:
83 return super(InfoAreaWidget, self).handle_event(ev)
84 if ev.type == pgl.KEYDOWN:
85 if ev.key in (pgl.K_RETURN, pgl.K_KP_ENTER):
86 self.card.actions[self.chosen].perform_action(
87 self.state.gameboard, self.card)
88 self.state.gameboard.change_mode()
89 InvalidateTheWorld.post()
91 if ev.key in (pgl.K_UP, pgl.K_w, pgl.K_COMMA):
94 InvalidateTheWorld.post()
96 if ev.key in (pgl.K_DOWN, pgl.K_s, pgl.K_o):
97 if self.chosen + 1 < len(self.card.actions):
99 InvalidateTheWorld.post()
101 return super(InfoAreaWidget, self).handle_event(ev)