Always draw borders.
[naja.git] / naja / widgets / info_area.py
1 """
2 Widget for the game board information area.
3 """
4 import pygame
5 import pygame.locals as pgl
6
7 from naja.constants import (INFO_SIZE, EIGHT_BIT_SCALE, ACT, KEYS,
8                             EXAMINE, PALETTE)
9 from naja.events import finish_event
10 from naja.resources import resources
11 from naja.resources.mutators import EIGHT_BIT
12 from naja.sound import sound
13
14 from naja.widgets.base import Widget
15 from naja.widgets.tile import BIT_MAP
16 from naja.widgets.text import TextBoxWidget, TextWidget
17
18
19 HINTS = {
20     ACT: ("Choose an action using the Up/Down keys.\n"
21           "Press Return to execute the action."),
22     EXAMINE: "Select a card to examine using the arrow keys.",
23 }
24
25 HINT_LEGAL_MOVE = "\nPress Return to move to this card."
26
27 TITLES = {
28     ACT: "Choose an Action",
29     EXAMINE: "Select a Card",
30 }
31
32
33 class InfoAreaWidget(Widget):
34     """
35     Widget for the game board information area.
36     """
37     def __init__(self, pos, state):
38         super(InfoAreaWidget, self).__init__(pos, INFO_SIZE)
39         self.state = state
40         self.chosen = None
41         self.card_position = state.player.position
42         self.set_position(state.player.position)
43
44     def prepare(self):
45         if self.state.gameboard.player_mode == ACT:
46             self.set_position(self.state.player.position)
47         self.surface = pygame.surface.Surface(INFO_SIZE)
48         self.surface.fill((0, 0, 0))
49         # Extract actions and such from the card
50         title = TextWidget((0, 0), TITLES[self.state.gameboard.player_mode],
51                            colour=(255, 255, 255))
52         title.render(self.surface)
53         y_offset = title.surface.get_rect().height + 8
54
55         # TODO: Make this better.
56         bits_text = ''.join('1' if bit in self.card.bitwise_operand else '0'
57                             for bit in reversed(range(8)))
58         card_bits = TextWidget((0, y_offset), bits_text, colour=(255, 255, 0))
59         card_bits.render(self.surface)
60         y_offset += card_bits.surface.get_rect().height + 8
61
62         for choice, action in enumerate(self.card.actions):
63             y_offset = self.prepare_action(choice, action, y_offset)
64         # We cheat horribly for layout reasons
65         hint_text = HINTS[self.state.gameboard.player_mode]
66         if self.state.gameboard.player_mode == EXAMINE:
67             if self.card_position in self.state.player.legal_moves():
68                 hint_text += HINT_LEGAL_MOVE
69
70         hint = TextBoxWidget((4, 0), hint_text, padding=2,
71                              box_width=(INFO_SIZE[0] - 4) // EIGHT_BIT_SCALE)
72         hint.prepare()
73         y_offset = INFO_SIZE[1] - hint.surface.get_rect().height
74         self.surface.blit(hint.surface, (4, y_offset))
75
76     def prepare_action(self, choice, action, y_offset):
77         text = TextBoxWidget(
78             (18, y_offset), action.get_text(),
79             box_width=(INFO_SIZE[0] - 16) // EIGHT_BIT_SCALE,
80             fontsize=28)
81         text.render(self.surface)
82         border_colour = None
83         if not action.check_available(self.state.player):
84             border_colour = PALETTE.ORANGE + (255,)
85         elif choice == self.chosen:
86             border_colour = PALETTE.PINK + (128,)
87         else:
88             border_colour = PALETTE.GREEN + (128,)
89         if border_colour:
90             bottom = y_offset + text.surface.get_rect().height
91             right = text.surface.get_rect().width + 18
92             pygame.draw.lines(self.surface, border_colour, True,
93                               [(18, y_offset), (right, y_offset),
94                                (right, bottom), (18, bottom)], 4)
95         if action.required_bits:
96             img_name = BIT_MAP[action.required_bits].replace(
97                 '.png', '_small.png')
98             img = resources.get_image(img_name,
99                                       transforms=(EIGHT_BIT,))
100             self.surface.blit(img, (0, y_offset))
101         return y_offset + text.surface.get_rect().height + 16
102
103     def set_position(self, position):
104         self.card_position = position
105         self.card = self.state.board_locations[self.card_position]
106         if self.state.gameboard.player_mode == ACT:
107             if self.chosen is None:
108                 self.chosen = 0
109         else:
110             self.chosen = None
111
112     def draw(self, surface):
113         surface.blit(self.surface, self.pos)
114
115     def next_viable_action(self, step=1):
116         num_actions = len(self.card.actions)
117         if num_actions == 0:
118             return
119         player = self.state.player
120         chosen = self.chosen
121         for i in range(num_actions - 1):
122             # loop through each action at most once.
123             chosen = (chosen + step) % num_actions
124             action = self.card.actions[chosen]
125             if action.check_available(player):
126                 sound.play_sound('change_action.ogg', volume=0.05)
127                 self.chosen = chosen
128
129     def prev_viable_action(self):
130         return self.next_viable_action(step=-1)
131
132     def try_perform_action(self):
133         player = self.state.player
134         action = self.card.actions[self.chosen]
135         if not action.check_available(player):
136             sound.play_sound('error.ogg')
137         else:
138             action.perform_action(self.state.gameboard, self.card)
139             self.state.gameboard.replace_card(player.position)
140             self.state.gameboard.change_mode(EXAMINE)
141             self.set_position(player.position)
142
143     def handle_event(self, ev):
144         if self.state.gameboard.player_mode == EXAMINE:
145             return super(InfoAreaWidget, self).handle_event(ev)
146         if ev.type == pgl.KEYDOWN:
147             if ev.key in KEYS.SELECT:
148                 self.try_perform_action()
149                 return finish_event()
150             if ev.key in KEYS.UP:
151                 self.next_viable_action()
152                 return finish_event()
153             if ev.key in KEYS.DOWN:
154                 self.prev_viable_action()
155                 return finish_event()
156             if ev.key in KEYS.SWITCH:
157                 self.next_viable_action()
158                 return finish_event()
159         return super(InfoAreaWidget, self).handle_event(ev)