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[naja.git] / naja / widgets / text.py
1 import pygame
2
3 from naja.constants import FONT, FONT_SIZE, EIGHT_BIT_SCALE, PALETTE
4 from naja.resources import resources
5 from naja.resources.mutators import EIGHT_BIT, blender
6 from naja.utils import convert_colour
7 from naja.widgets.base import Widget
8
9
10 MARKUP_MAP = {
11     'NORTH': ('glyphs/arrow_up.png', None),
12     'SOUTH': ('glyphs/arrow_down.png', None),
13     'EAST': ('glyphs/arrow_right.png', None),
14     'WEST': ('glyphs/arrow_left.png', None),
15     'HEALTH': ('glyphs/health.png', PALETTE.DARK_RED),
16     'WINTOKEN': ('glyphs/win.png', PALETTE.DARK_OLIVE),
17     'KEY': ('glyphs/key.png', None),
18     'MSB': ('glyphs/msb.png', None),
19     'RED': ('glyphs/key.png', PALETTE.ORANGE),
20     'GREEN': ('glyphs/key.png', PALETTE.GREEN),
21     'BLUE': ('glyphs/key.png', PALETTE.BLUE),
22     'CLOCKWISE': ('glyphs/clockwise.png', None),
23     'ANTICLOCKWISE': ('glyphs/anticlockwise.png', None),
24
25     'HEALTH_NOCOLOUR': ('glyphs/health.png', None),
26     'WINTOKEN_NOCOLOUR': ('glyphs/win.png', None),
27 }
28
29
30 class Glyph(object):
31     def __init__(self, markup_text, glyph_keys, suffix=''):
32         self.markup_text = markup_text
33         self.glyph_keys = glyph_keys
34         self.text = ' ' * len(self.glyph_keys) + suffix
35
36
37 class TextWidget(Widget):
38
39     def __init__(self, pos, text, size=None, fontname=None, fontsize=None,
40                  colour=None):
41         super(TextWidget, self).__init__(pos, size)
42
43         self.text = text
44         self.fontname = fontname or FONT
45         self.fontsize = (fontsize or FONT_SIZE) // EIGHT_BIT_SCALE
46         self.colour = convert_colour(colour or PALETTE.BLACK)
47
48     def render_line(self, text):
49         text_surf = self.font.render(text, True, self.colour)
50         text_rect = text_surf.get_rect()
51         return pygame.transform.scale(
52             text_surf, (text_rect.width * EIGHT_BIT_SCALE,
53                         text_rect.height * EIGHT_BIT_SCALE))
54
55     def prepare(self):
56         self.font = resources.get_font(self.fontname, self.fontsize)
57         self.surface = self.render_line(self.text)
58         self.size = self.surface.get_rect().size
59
60     def draw(self, surface):
61         surface.blit(self.surface, self.pos)
62
63
64 class TextBoxWidget(TextWidget):
65     def __init__(self, *args, **kwargs):
66         self.padding = kwargs.pop('padding', 4)
67         self.border = kwargs.pop('border', 2)
68         self.bg_colour = convert_colour(kwargs.pop('bg_colour',
69                                                    PALETTE.LIGHT_VIOLET))
70         self.border_colour = convert_colour(kwargs.pop('border_colour',
71                                                        PALETTE.BLACK))
72         self.box_width = kwargs.pop('box_width', 0)
73
74         super(TextBoxWidget, self).__init__(*args, **kwargs)
75
76     def lines(self, image_map):
77         if self.box_width != 0:
78             return self._wrapped_lines(image_map)
79         else:
80             return self.text.splitlines()
81
82     def _prepare_glyph(self, image_map, glyph, current_words, lines):
83         size = self.font.size(' '.join(current_words[:-1] + ['']))
84         x = size[0] * EIGHT_BIT_SCALE + self.padding
85         y = size[1] * lines * EIGHT_BIT_SCALE + self.padding
86         for glyph_key in glyph.glyph_keys:
87             image_name, colour = MARKUP_MAP[glyph_key]
88             if colour is None:
89                 colour = self.colour
90             image = resources.get_image(
91                 image_name, transforms=(EIGHT_BIT, blender(colour)))
92             image_map[(x, y)] = image
93             x += image.get_width()
94
95     def _check_markup(self, word):
96         suffix = ''
97         if word[-1] in '.,':
98             suffix = word[-1]
99             word = word[:-1]
100
101         if word[0] == '{' and word[-1] == '}':
102             subwords = word[1:-1].split(',')
103             if all(subword in MARKUP_MAP for subword in subwords):
104                 return Glyph(word + suffix, subwords, suffix)
105
106         return None
107
108     def _wrapped_lines(self, image_map):
109         def words_fit(words):
110             words_line = ' '.join(words)
111             width = self.font.size(words_line)[0]
112             if width < self.box_width:
113                 return True
114             elif len(words) == 1:
115                 Exception("Word %r too long for box." % (words[0],))
116             return False
117
118         line_count = 0
119         for line in self.text.splitlines():
120             current_words = []
121             remaining_words = line.split()
122             while remaining_words:
123                 word = remaining_words.pop(0)
124                 glyph = self._check_markup(word)
125                 if glyph is not None:
126                     word = glyph.text
127                 current_words.append(word)
128                 if words_fit(current_words):
129                     if glyph is not None:
130                         self._prepare_glyph(
131                             image_map, glyph, current_words, line_count)
132                 else:
133                     line_count += 1
134                     yield ' '.join(current_words[:-1])
135                     current_words = []
136                     if glyph is not None:
137                         word = glyph.markup_text
138                     remaining_words.insert(0, word)
139             if current_words and words_fit(current_words):
140                 yield ' '.join(current_words)
141
142     def prepare(self):
143         self.font = resources.get_font(self.fontname, self.fontsize)
144         image_map = {}
145         rendered_lines = []
146         width, height = self.padding * 2, self.padding * 2
147         for line in self.lines(image_map):
148             line_surface = self.render_line(line)
149             line_rect = line_surface.get_rect()
150             rendered_lines.append(line_surface)
151             width = max(width, line_rect.width + self.padding * 2)
152             height += line_rect.height
153
154         self.surface = pygame.surface.Surface((width, height),
155                                               pygame.locals.SRCALPHA)
156         self.surface.fill(self.bg_colour)
157         self.size = self.surface.get_rect().size
158
159         x, y = self.padding, self.padding
160         for line_surface in rendered_lines:
161             self.surface.blit(line_surface, (x, y))
162             y += line_surface.get_rect().height
163         for pos, img in image_map.items():
164             self.surface.blit(img, pos)
165
166     def draw(self, surface):
167         surface.blit(self.surface, self.rect)