Bastard merge
[naja.git] / naja / widgets / text.py
1 import pygame
2
3 from naja.constants import FONT, FONT_SIZE
4 from naja.widgets.base import Widget
5 from naja.resources import resources
6 from naja.utils import convert_colour
7
8
9 class TextWidget(Widget):
10     def __init__(self, pos, text, size=None, fontname=None, fontsize=None,
11                  colour=None):
12         super(TextWidget, self).__init__(pos, size)
13
14         self.text = text
15         self.fontname = fontname or FONT
16         self.fontsize = (fontsize or FONT_SIZE) / 2
17         self.colour = convert_colour(colour or (0, 0, 0))
18
19     def prepare(self):
20         self.font = resources.get_font(self.fontname, self.fontsize)
21         text = self.font.render(self.text, True, self.colour)
22         text_rect = text.get_rect()
23         self.surface = pygame.transform.scale(text, (text_rect.width * 2,
24                                                      text_rect.height * 2))
25         self.size = self.surface.get_rect().size
26
27     def draw(self, surface):
28         surface.blit(self.surface, self.rect)
29
30 class TextBoxWidget(TextWidget):
31     def __init__(self, *args, **kwargs):
32         self.padding = kwargs.pop('padding', 5)
33         self.border = kwargs.pop('border', 2)
34         self.bg_colour = convert_colour(kwargs.pop('bg_colour',
35                                                    (255, 255, 255, 192)))
36         self.border_colour = convert_colour(kwargs.pop('border_colour',
37                                                        (0, 0, 0)))
38         self.box_width = kwargs.pop('box_width', 0)
39
40         super(TextBoxWidget,self).__init__(*args, **kwargs)
41
42     def prepare(self):
43         self.font = resources.get_font(self.fontname, self.fontsize)
44         self.lines = []
45         height = 0
46         width = 0
47         for line in self.text.split('\n'):
48             if self.box_width is not 0:
49                 current_line = ''
50                 current_line_rendered = None
51                 for word in line.split(' '):
52                     if len(current_line) > 0:
53                         current_line += ' '+ word
54                     else:
55                         current_line = word
56                     line = self.font.render(current_line, True, self.colour)
57                     if line.get_rect().width <= self.box_width:
58                         current_line_rendered = line
59                         width = max(width, line.get_rect().width)
60                         height += line.get_rect().height
61                     elif current_line_rendered is not None:
62                         line_rect = current_line_rendered.get_rect()
63                         self.lines.append(pygame.transform.scale(
64                             current_line_rendered,(line_rect.width * 2,
65                                                    line_rect.height * 2)))
66                         current_line = word
67                         current_line_rendered = self.font.render(word, True, self.colour)
68                     else:
69                         raise Exception('Line too long. Please resize or rephrase')
70                 if current_line_rendered is not None:
71                     line_rect = current_line_rendered.get_rect()
72                     self.lines.append(pygame.transform.scale(
73                         current_line_rendered,(line_rect.width * 2,
74                                                line_rect.height * 2)))
75             else:
76                 line = self.font.render(line, True, self.colour)
77                 line_rect = line.get_rect()
78                 width = max(width, line.get_rect().width)
79                 height += line.get_rect().height
80                 self.lines.append(pygame.transform.scale(line, (line_rect.width * 2,
81                                                              line_rect.height * 2)))
82
83         width += 2 + self.padding
84         height += 2 + self.padding
85         self.surface = pygame.surface.Surface((width, height),
86                                               pygame.locals.SRCALPHA)
87
88     def draw(self, surface):
89         self.surface.fill(self.bg_colour)
90         y = 0
91         for line in self.lines:
92             surface.blit(line, (self.padding, y + self.padding))
93             y += line.get_rect().height
94         self.text_rect = surface.get_rect()
95         if not self.size:
96             self.rect.size = self.text_rect.size
97