1 # These will probably need to go away when we have images
3 import pygame.locals as pgl
5 from naja.constants import TILE_SIZE, BITS, LOCK_HEIGHT, MOVE
6 from naja.resources import resources
7 from naja.resources.mutators import EIGHT_BIT
8 from naja.widgets.base import Widget
12 frozenset([BITS.CYAN]): 'board/tile_cyan.png',
13 frozenset([BITS.MAGENTA]): 'board/tile_magenta.png',
14 frozenset([BITS.YELLOW]): 'board/tile_yellow.png',
15 frozenset([BITS.CYAN, BITS.MAGENTA]): 'board/tile_cyan_magenta.png',
16 frozenset([BITS.CYAN, BITS.YELLOW]): 'board/tile_cyan_yellow.png',
17 frozenset([BITS.MAGENTA, BITS.YELLOW]): 'board/tile_magenta_yellow.png',
18 frozenset([BITS.CYAN, BITS.MAGENTA, BITS.YELLOW]): 'board/tile_cyan_magenta_yellow.png',
22 class TileWidget(Widget):
23 """Widget which holds a tile on the game board."""
24 def __init__(self, pos, state=None, board_pos=None):
25 super(TileWidget, self).__init__(pos, TILE_SIZE)
27 self.board_pos = board_pos
31 x, y = abs(self.board_pos[0] - 2), abs(self.board_pos[1] - 2)
32 legal_move = (self.board_pos in self.state.player.legal_moves())
33 if self.state.gameboard.player_mode == MOVE and legal_move:
34 bg = resources.get_image('board/tile_available.png',
35 transforms=(EIGHT_BIT,))
36 elif (x + y) % 2 == 0:
37 bg = resources.get_image('board/tile_2.png',
38 transforms=(EIGHT_BIT,))
40 bg = resources.get_image('board/tile_1.png',
41 transforms=(EIGHT_BIT,))
42 self.surface = pygame.surface.Surface(TILE_SIZE)
43 self.surface.blit(bg, (0, 0))
44 # Look up the required bits on the board location
45 card = self.state.board_locations[self.board_pos]
46 player_pos = self.state.player.position
48 for action in card.actions:
49 if action.required_bits:
50 bits.append(action.required_bits)
51 # Sort so we have longer lists of bits later
52 self.size = self.surface.get_rect().size
54 bits.sort(key=lambda x: len(x))
55 y_offset = TILE_SIZE[1] - LOCK_HEIGHT * len(bits)
57 if self.board_pos != player_pos:
58 img_name = BIT_MAP[pattern]
61 img_name = BIT_MAP[pattern].replace('.png', '_small.png')
63 if y_offset >= TILE_SIZE[1] // 2:
65 # Bump the lock down by some hand-tuned factor
66 # to not overlap with the robot
67 y_offset += LOCK_HEIGHT // 2 - 4
68 img = resources.get_image(img_name,
69 transforms=(EIGHT_BIT,))
70 self.surface.blit(img, (x_offset, y_offset))
71 y_offset += LOCK_HEIGHT
73 def draw(self, surface):
74 surface.blit(self.surface, self.pos)