Draw effect glyphs above action text.
[naja.git] / naja / widgets / info_area.py
index 6f14ef7fa18e900cce30ac02186f1b262092077f..0a3990e80054711da2d792449eb82d720935ea00 100644 (file)
@@ -4,11 +4,12 @@ Widget for the game board information area.
 import pygame
 import pygame.locals as pgl
 
-from naja.constants import (INFO_SIZE, EIGHT_BIT_SCALE, ACT, KEYS,
-                            EXAMINE, PALETTE, INFO_LEFT_PADDING)
+from naja.constants import (
+    INFO_SIZE, EIGHT_BIT_SCALE, ACT, KEYS, EXAMINE, PALETTE,
+    ACTION_TEXT_OFFSET, INFO_LEFT_PADDING)
 from naja.events import finish_event
 from naja.resources import resources
-from naja.resources.mutators import EIGHT_BIT
+from naja.resources.mutators import EIGHT_BIT, blender
 from naja.sound import sound
 from naja.utils import bit_glyphs
 
@@ -48,8 +49,9 @@ class InfoAreaWidget(Widget):
         self.surface = pygame.surface.Surface(INFO_SIZE)
         self.surface.fill((0, 0, 0))
         # Extract actions and such from the card
-        title = TextWidget((INFO_LEFT_PADDING, 0), TITLES[self.state.gameboard.player_mode],
-                           colour=PALETTE.WHITE)
+        title = TextWidget(
+            (INFO_LEFT_PADDING, 0), TITLES[self.state.gameboard.player_mode],
+            colour=PALETTE.WHITE)
         title.render(self.surface)
         y_offset = title.surface.get_rect().height + 8
 
@@ -77,11 +79,16 @@ class InfoAreaWidget(Widget):
         hint = TextBoxWidget((4, 0), hint_text, padding=2,
                              box_width=(INFO_SIZE[0] - 4) // EIGHT_BIT_SCALE)
         hint.prepare()
-        y_offset = INFO_SIZE[1] - hint.surface.get_rect().height - INFO_LEFT_PADDING -2
+        y_offset = (
+            INFO_SIZE[1] - hint.surface.get_rect().height - INFO_LEFT_PADDING
+            - 2)
         self.surface.blit(hint.surface, (INFO_LEFT_PADDING, y_offset))
 
     def prepare_action(self, choice, action, y_offset):
         x_offset = INFO_LEFT_PADDING
+        glyphs_x_offset = 0
+        glyphs_y_offset = y_offset
+        y_offset += ACTION_TEXT_OFFSET
         action_viable = action.check_available(self.state.player)
         text_colour = PALETTE.BLACK if action_viable else PALETTE.GREY
 
@@ -100,12 +107,28 @@ class InfoAreaWidget(Widget):
             pygame.draw.lines(self.surface, border_colour, True,
                               [(x_offset, y_offset), (right, y_offset),
                                (right, bottom), (x_offset, bottom)], 4)
+
         if action.required_bits:
             img_name = BIT_MAP[action.required_bits].replace(
                 '.png', '_small.png')
             img = resources.get_image(img_name,
                                       transforms=(EIGHT_BIT,))
-            self.surface.blit(img, (0, y_offset))
+            self.surface.blit(img, (glyphs_x_offset, glyphs_y_offset))
+            glyphs_x_offset += img.get_width() + 4
+        else:
+            glyphs_x_offset = INFO_LEFT_PADDING
+
+        for glyph in action.GLYPHS:
+            img = resources.get_image(
+                glyph, transforms=(EIGHT_BIT, blender(PALETTE.GREY)))
+            self.surface.blit(img, (glyphs_x_offset, glyphs_y_offset - 4))
+            glyphs_x_offset += img.get_width()
+        if action.MSB_GLYPH is not None:
+            img = resources.get_image(
+                action.MSB_GLYPH,
+                transforms=(EIGHT_BIT, blender(PALETTE.LIGHT_VIOLET)))
+            self.surface.blit(img, (glyphs_x_offset, glyphs_y_offset - 4))
+
         return y_offset + text.surface.get_rect().height + 16
 
     def set_position(self, position):