Use "tile" consistently in player-visible text.
authorJeremy Thurgood <firxen@gmail.com>
Sat, 17 May 2014 17:37:31 +0000 (19:37 +0200)
committerJeremy Thurgood <firxen@gmail.com>
Sat, 17 May 2014 17:37:56 +0000 (19:37 +0200)
debian/control
naja/actions.py
naja/widgets/info_area.py

index 1fd00432e038ee950400e801fcb1b44c239ac9d8..fe14681d61cd3736e4c35c17c48dc082ad84d3f3 100644 (file)
@@ -25,5 +25,5 @@ Description: 8-bit style puzzle board game
  You are a robot, frantically trying to set the correct bits to gain points,
  for reasons that are unlikely to ever become clear.
  .
- Each card on the board has several possible actions, some of which require
+ Each tile on the board has several possible actions, some of which require
  bits to be set.
index c7717ea9062197a618172b59b9a4da6c88a3eda4..c0f19c634cf62443bd2af5bce8bf145bd7098a59 100644 (file)
@@ -41,7 +41,7 @@ class LocationAction(object):
                 substitutions['rot_direction'],)
 
         if location is None:
-            substitutions['location_bits'] = 'bits specified by this location'
+            substitutions['location_bits'] = 'bits specified by this tile'
         else:
             substitutions['location_bits'] = bit_glyphs(
                 location.bitwise_operand)
@@ -169,7 +169,7 @@ class ShiftLocations(LocationAction):
 
 
 class RotateLocations(LocationAction):
-    TEXT = "Rotate adjacent locations %(rot_direction_name)s."
+    TEXT = "Rotate adjacent tiles %(rot_direction_name)s."
     GLYPHS = (ACTION_GLYPHS.CHANGE_BOARD,)
 
     def perform_action(self, board, location):
index 7dbef1b70c226402303d15e3d4fdb553a029c066..50164eaa48599a1dc07208c3d8fa24a25f4f9d6c 100644 (file)
@@ -22,14 +22,14 @@ from naja.widgets.text import TextBoxWidget, TextWidget
 HINTS = {
     ACT: ("Choose an action using the Up/Down keys.\n"
           "Press Return to execute the action."),
-    EXAMINE: "Select a card to examine using the arrow keys.",
+    EXAMINE: "Select a tile to examine using the arrow keys.",
 }
 
-HINT_LEGAL_MOVE = "\nPress Return to move to this card."
+HINT_LEGAL_MOVE = "\nPress Return to move to this tile."
 
 TITLES = {
     ACT: "Choose an Action",
-    EXAMINE: "Select a Card",
+    EXAMINE: "Select a Tile",
 }