def run(self):
clock = pygame.time.Clock()
while True:
+ self._surface.fill((0, 0, 0))
for ev in pygame.event.get():
if ev.type == pgl.QUIT or QuitGameEvent.matches(ev):
self.quit_game()
elif SceneChangeEvent.matches(ev):
self.change_scene(ev.scene)
else:
+ print(ev.type)
self._scene.handle_event(ev)
self._scene.render(self._surface)
pygame.display.flip()
from naja.scenes.scene import Scene
from naja.widgets.text import TextWidget
from naja.events import QuitGameEvent
-
+from naja.scenes.credits import CreditsScene
+from naja.events import SceneChangeEvent
class MenuScene(Scene):
def __init__(self):
super(MenuScene, self).__init__()
+ self.widgets.append(TextWidget((10, 10), 'Haai', fontsize=32,
+ self.widgets.append(TextWidget((10, 10), 'Naja',
colour=(255, 255, 255)))
+ self.credits_menu = CreditsScene()
+ self.credits_menu.set_base_menu(self)
def handle_event(self, ev):
if ev.type == pgl.KEYUP and ev.key in (pgl.K_q, pgl.K_ESCAPE):
QuitGameEvent.post()
return
+ if ev.type == pgl.KEYUP and ev.key is pgl.K_RETURN:
+ SceneChangeEvent.post(self.credits_menu)
+ return