Add broken click handling.
[tabakrolletjie.git] / tabakrolletjie / scenes / day.py
1 """ Be prepared. """
2
3 import pygame.display
4 import pygame.locals as pgl
5
6 import pymunk
7 import pymunk.pygame_util
8
9 from .base import BaseScene
10 from ..constants import FITTINGS_CATEGORY
11 from ..lights import BaseLight
12 from ..obstacles import BaseObstacle
13 from ..events import SceneChangeEvent
14 from ..utils import debug_timer
15
16 CLICK_FILTER = pymunk.ShapeFilter(mask=FITTINGS_CATEGORY)
17
18
19 class DayScene(BaseScene):
20     def enter(self, gamestate):
21         self._space = pymunk.Space()
22         self._obstacles = [
23             BaseObstacle.load(cfg) for cfg in gamestate.station["obstacles"]]
24         self._lights = [
25             BaseLight.load(cfg) for cfg in gamestate.station["lights"]]
26         for obs in self._obstacles:
27             obs.add(self._space)
28         for light in self._lights:
29             light.add(self._space)
30
31     @debug_timer("day.render")
32     def render(self, surface, gamestate):
33         surface.fill((0, 0, 155))
34         for light in self._lights:
35             light.render_light(surface)
36         for obs in self._obstacles:
37             obs.render(surface)
38         for light in self._lights:
39             light.render_fittings(surface)
40
41     def left_click(self, surfpos):
42         print "LEFT"
43         pos = pymunk.pygame_util.from_pygame(
44             surfpos, pygame.display.get_surface())
45         print surfpos, pos
46         print self._space.point_query(pos, 1.0, CLICK_FILTER)
47
48     def right_click(self, pos):
49         pass
50
51     def event(self, ev, gamestate):
52         if ev.type == pgl.KEYDOWN:
53             if ev.key in (pgl.K_q, pgl.K_ESCAPE):
54                 from .menu import MenuScene
55                 SceneChangeEvent.post(scene=MenuScene())
56             elif ev.key == pgl.K_t:
57                 for light in self._lights:
58                     light.toggle()
59         elif ev.type == pgl.MOUSEBUTTONDOWN:
60             if ev.button == 1:
61                 self.left_click(ev.pos)
62             elif ev.button == 3:
63                 self.right_click(ev.pos)
64
65     @debug_timer("day.tick")
66     def tick(self, gamestate):
67         pass