Add a day scene.
[tabakrolletjie.git] / tabakrolletjie / scenes / day.py
1 """ Be prepared. """
2
3 import pygame.locals as pgl
4
5 import pymunk
6 import time
7
8 from .base import BaseScene
9 from ..lights import BaseLight
10 from ..obstacles import BaseObstacle
11 from ..events import SceneChangeEvent
12
13 from ..constants import DEBUG
14
15
16 class DayScene(BaseScene):
17     def enter(self, gamestate):
18         self._space = pymunk.Space()
19         self._obstacles = [
20             BaseObstacle.load(cfg) for cfg in gamestate.station["obstacles"]]
21         self._lights = [
22             BaseLight.load(cfg) for cfg in gamestate.station["lights"]]
23         for obs in self._obstacles:
24             obs.add(self._space)
25         for light in self._lights:
26             light.add(self._space)
27
28     def render(self, surface, gamestate):
29         start_time = time.time()
30         surface.fill((0, 0, 155))
31         for light in self._lights:
32             light.render_light(surface)
33         for obs in self._obstacles:
34             obs.render(surface)
35         for light in self._lights:
36             light.render_fittings(surface)
37
38         end_time = time.time()
39         if DEBUG:
40             print "Day Render", end_time - start_time
41
42     def event(self, ev, gamestate):
43         if ev.type == pgl.KEYDOWN:
44             if ev.key in (pgl.K_q, pgl.K_ESCAPE):
45                 from .menu import MenuScene
46                 SceneChangeEvent.post(scene=MenuScene())
47             elif ev.key == pgl.K_t:
48                 for light in self._lights:
49                     light.toggle()
50
51     def tick(self, gamestate):
52         start_time = time.time()
53         end_time = time.time()
54         if DEBUG:
55             print "Day Tick", end_time - start_time