Add timing utility.
[tabakrolletjie.git] / tabakrolletjie / scenes / day.py
1 """ Be prepared. """
2
3 import pygame.locals as pgl
4
5 import pymunk
6
7 from .base import BaseScene
8 from ..lights import BaseLight
9 from ..obstacles import BaseObstacle
10 from ..events import SceneChangeEvent
11 from ..utils import debug_timer
12
13
14 class DayScene(BaseScene):
15     def enter(self, gamestate):
16         self._space = pymunk.Space()
17         self._obstacles = [
18             BaseObstacle.load(cfg) for cfg in gamestate.station["obstacles"]]
19         self._lights = [
20             BaseLight.load(cfg) for cfg in gamestate.station["lights"]]
21         for obs in self._obstacles:
22             obs.add(self._space)
23         for light in self._lights:
24             light.add(self._space)
25
26     @debug_timer("day.render")
27     def render(self, surface, gamestate):
28         surface.fill((0, 0, 155))
29         for light in self._lights:
30             light.render_light(surface)
31         for obs in self._obstacles:
32             obs.render(surface)
33         for light in self._lights:
34             light.render_fittings(surface)
35
36     def event(self, ev, gamestate):
37         if ev.type == pgl.KEYDOWN:
38             if ev.key in (pgl.K_q, pgl.K_ESCAPE):
39                 from .menu import MenuScene
40                 SceneChangeEvent.post(scene=MenuScene())
41             elif ev.key == pgl.K_t:
42                 for light in self._lights:
43                     light.toggle()
44
45     @debug_timer("day.tick")
46     def tick(self, gamestate):
47         pass