Merge branch 'master' of ctpug.org.za:tabakrolletjie
[tabakrolletjie.git] / tabakrolletjie / scenes / day.py
1 """ Be prepared. """
2
3 import pygame.locals as pgl
4
5 import pymunk
6 import pymunk.pygame_util
7
8 from .base import BaseScene
9 from ..lights import LightManager
10 from ..obstacles import ObstacleManager
11 from ..events import SceneChangeEvent
12 from ..utils import debug_timer
13 from ..loader import loader
14 from ..transforms import Overlay
15
16 from ..constants import SCREEN_SIZE, FONTS
17 from ..widgets import ImageButton
18 from ..turnip import Turnip, TurnipInvalidPosition
19
20
21 class DayScene(BaseScene):
22
23     BRIGHTNESS = Overlay(colour=(255, 255, 255, 50))
24
25     def enter(self, gamestate):
26         self._space = pymunk.Space()
27         self._toolbar_font = loader.load_font(FONTS['sans'], size=20)
28         self._obstacles = ObstacleManager(self._space, gamestate)
29         self._lights = LightManager(self._space, gamestate)
30         self._turnips = []
31         self._seeds = gamestate.seeds
32         self._harvested = gamestate.harvested
33         self._paused = False
34         self._tool = None
35         for turnip_data in gamestate.turnips:
36             turnip = Turnip(space=self._space, **turnip_data)
37             # Turnips grow at dawn
38             seeds = turnip.grow()
39             if seeds:
40                 self._seeds += seeds
41                 self._harvested += 1
42             else:
43                 self._turnips.append(turnip)
44         # Tools
45         self._tools = [
46             ImageButton('32', 'seed.png', name='seed',
47                         pos=(50, SCREEN_SIZE[1] - 40)),
48             ImageButton('32', 'default_cursor.png', name='reset tool',
49                         pos=(SCREEN_SIZE[0] - 50, SCREEN_SIZE[1] - 40)),
50         ]
51         self._update_toolbar(gamestate)
52         # Background
53         self._soil = loader.load_image(
54             "textures", "soil.png", transform=self.BRIGHTNESS)
55
56     def exit(self, gamestate):
57         self._unset_cursor()
58         gamestate.seeds = self._seeds
59         gamestate.harvested = self._harvested
60         turnip_data = [turnip.serialize() for turnip in self._turnips]
61         gamestate.turnips = turnip_data
62
63     @debug_timer("day.render")
64     def render(self, surface, gamestate):
65         surface.blit(self._soil, (0, 0))
66
67         for turnip in self._turnips:
68             turnip.render(surface)
69         self._lights.render_light(surface)
70         self._obstacles.render(surface)
71         self._lights.render_fittings(surface)
72         surface.blit(self._toolbar, (120, 10), None)
73         for tool in self._tools:
74             tool.render(surface)
75         self._draw_cursor(surface)
76
77     def event(self, ev, gamestate):
78         if ev.type == pgl.KEYDOWN:
79             if ev.key in (pgl.K_q, pgl.K_ESCAPE):
80                 from .menu import MenuScene
81                 SceneChangeEvent.post(scene=MenuScene())
82             if ev.key == pgl.K_e:
83                 from .night import NightScene
84                 SceneChangeEvent.post(scene=NightScene())
85             if ev.key == pgl.K_SPACE:
86                 self._paused = not self._paused
87         elif ev.type == pgl.MOUSEBUTTONDOWN:
88             if ev.button == 1:
89                 # Check tools
90                 for tool in self._tools:
91                     if tool.pressed(ev):
92                         if tool.name == 'reset tool':
93                             self._unset_cursor()
94                             self._tool = None
95                         else:
96                             self._tool = tool.name
97                             self._set_cursor(tool.name)
98                         return
99                 if self._tool == "seed":
100                     if self._seeds > 0:
101                         # plant seed
102                         # We don't want top-left to equal the mouse position,
103                         # since that looks weird, but we don't want to center
104                         # the turnip under the mouse either, since that
105                         # causes issues as well, so we compromise
106                         pos = (ev.pos[0] - 8, ev.pos[1] - 8)
107                         try:
108                             turnip = Turnip(age=0, pos=pos, space=self._space)
109                             self._turnips.append(turnip)
110                             self._seeds -= 1
111                             self._update_toolbar(gamestate)
112                         except TurnipInvalidPosition as e:
113                             # TODO: Add error sound or something
114                             pass
115                 else:
116                     # Not tool, so check lights
117                     self._lights.toggle_nearest(ev.pos, surfpos=True)
118                     print self._lights.lit_by(ev.pos, surfpos=True)
119
120     @debug_timer("day.tick")
121     def tick(self, gamestate):
122         if not self._paused:
123             self._lights.tick()
124
125     def _update_toolbar(self, gamestate):
126         text = ("Turnip Stocks: Seeds: %d. Planted: %d. "
127                 "Harvested: %d. Destroyed: %d" %
128                 (self._seeds, len(self._turnips),
129                  self._harvested, gamestate.eaten))
130         self._toolbar = self._toolbar_font.render(text, True, (255, 255, 255))