Merge branch 'master' of ctpug.org.za:tabakrolletjie
[tabakrolletjie.git] / tabakrolletjie / scenes / day.py
1 """ Be prepared. """
2
3 import pygame.locals as pgl
4
5 import pymunk
6 import pymunk.pygame_util
7
8 from .base import BaseScene
9 from ..lights import LightManager
10 from ..obstacles import ObstacleManager
11 from ..events import SceneChangeEvent
12 from ..utils import debug_timer
13
14
15 class DayScene(BaseScene):
16     def enter(self, gamestate):
17         self._space = pymunk.Space()
18         self._obstacles = ObstacleManager(self._space, gamestate)
19         self._lights = LightManager(self._space, gamestate)
20
21     @debug_timer("day.render")
22     def render(self, surface, gamestate):
23         surface.fill((0, 0, 155))
24         self._lights.render_light(surface)
25         self._obstacles.render(surface)
26         self._lights.render_fittings(surface)
27
28     def event(self, ev, gamestate):
29         if ev.type == pgl.KEYDOWN:
30             if ev.key in (pgl.K_q, pgl.K_ESCAPE):
31                 from .menu import MenuScene
32                 SceneChangeEvent.post(scene=MenuScene())
33         elif ev.type == pgl.MOUSEBUTTONDOWN:
34             if ev.button == 1:
35                 self._lights.toggle_nearest(ev.pos)
36
37     @debug_timer("day.tick")
38     def tick(self, gamestate):
39         pass