Add reset tool button
[tabakrolletjie.git] / tabakrolletjie / scenes / day.py
1 """ Be prepared. """
2
3 import pygame.locals as pgl
4
5 import pymunk
6 import pymunk.pygame_util
7
8 from .base import BaseScene
9 from ..lights import LightManager
10 from ..obstacles import ObstacleManager
11 from ..events import SceneChangeEvent
12 from ..utils import debug_timer
13
14 from ..constants import SCREEN_SIZE
15 from ..widgets import ImageButton
16
17
18 class DayScene(BaseScene):
19     def enter(self, gamestate):
20         self._space = pymunk.Space()
21         self._obstacles = ObstacleManager(self._space, gamestate)
22         self._lights = LightManager(self._space, gamestate)
23         # Toolbar
24         self._tools = [
25             ImageButton('32', 'seed.png', name='seed',
26                         pos=(50, SCREEN_SIZE[1] - 40)),
27             ImageButton('32', 'default_cursor.png', name='reset tool',
28                         pos=(SCREEN_SIZE[0] - 50, SCREEN_SIZE[1] - 40)),
29         ]
30
31     def exit(self, gamestate):
32         self._unset_cursor()
33
34     @debug_timer("day.render")
35     def render(self, surface, gamestate):
36         surface.fill((0, 0, 155))
37         self._lights.render_light(surface)
38         self._obstacles.render(surface)
39         self._lights.render_fittings(surface)
40         for tool in self._tools:
41             tool.render(surface)
42         self._draw_cursor(surface)
43
44     def event(self, ev, gamestate):
45         if ev.type == pgl.KEYDOWN:
46             if ev.key in (pgl.K_q, pgl.K_ESCAPE):
47                 from .menu import MenuScene
48                 SceneChangeEvent.post(scene=MenuScene())
49             if ev.key == pgl.K_e:
50                 from .night import NightScene
51                 SceneChangeEvent.post(scene=NightScene())
52         elif ev.type == pgl.MOUSEBUTTONDOWN:
53             if ev.button == 1:
54                 # Check tools
55                 for tool in self._tools:
56                     if tool.pressed(ev):
57                         print 'tool', tool.name
58                         if tool.name == 'reset tool':
59                             self._unset_cursor()
60                         else:
61                             self._set_cursor(tool.name)
62                         return
63                 # Not tool, so check lights
64                 self._lights.toggle_nearest(ev.pos, surfpos=True)
65                 print self._lights.lit_by(ev.pos, surfpos=True)
66
67     @debug_timer("day.tick")
68     def tick(self, gamestate):
69         self._lights.tick()