Add light manager.
[tabakrolletjie.git] / tabakrolletjie / scenes / day.py
1 """ Be prepared. """
2
3 import pygame.display
4 import pygame.locals as pgl
5
6 import pymunk
7 import pymunk.pygame_util
8
9 from .base import BaseScene
10 from ..constants import FITTINGS_CATEGORY
11 from ..lights import LightManager
12 from ..obstacles import BaseObstacle
13 from ..events import SceneChangeEvent
14 from ..utils import debug_timer
15
16 CLICK_FILTER = pymunk.ShapeFilter(mask=FITTINGS_CATEGORY)
17
18
19 class DayScene(BaseScene):
20     def enter(self, gamestate):
21         self._space = pymunk.Space()
22         self._obstacles = [
23             BaseObstacle.load(cfg) for cfg in gamestate.station["obstacles"]]
24         for obs in self._obstacles:
25             obs.add(self._space)
26         self._lights = LightManager(self._space, gamestate)
27
28     @debug_timer("day.render")
29     def render(self, surface, gamestate):
30         surface.fill((0, 0, 155))
31         self._lights.render_light(surface)
32         for obs in self._obstacles:
33             obs.render(surface)
34         self._lights.render_fittings(surface)
35
36     def left_click(self, surfpos):
37         pos = pymunk.pygame_util.from_pygame(
38             surfpos, pygame.display.get_surface())
39         point_info = self._space.point_query_nearest(pos, 1.0, CLICK_FILTER)
40         if point_info is not None:
41             point_info.shape.body.light.toggle()
42
43     def right_click(self, pos):
44         pass
45
46     def event(self, ev, gamestate):
47         if ev.type == pgl.KEYDOWN:
48             if ev.key in (pgl.K_q, pgl.K_ESCAPE):
49                 from .menu import MenuScene
50                 SceneChangeEvent.post(scene=MenuScene())
51             elif ev.key == pgl.K_t:
52                 for light in self._lights:
53                     light.toggle()
54         elif ev.type == pgl.MOUSEBUTTONDOWN:
55             if ev.button == 1:
56                 self.left_click(ev.pos)
57             elif ev.button == 3:
58                 self.right_click(ev.pos)
59
60     @debug_timer("day.tick")
61     def tick(self, gamestate):
62         pass