3 import pygame.locals as pgl
6 import pymunk.pygame_util
8 from .base import BaseScene
9 from ..lights import LightManager
10 from ..obstacles import ObstacleManager
11 from ..events import SceneChangeEvent
12 from ..utils import debug_timer
13 from ..loader import loader
14 from ..transforms import Overlay
16 from ..constants import SCREEN_SIZE, FONTS
17 from ..widgets import ImageButton
18 from ..turnip import Turnip, TurnipInvalidPosition
19 from ..transforms import Overlay
22 class DayScene(BaseScene):
24 BRIGHTNESS = Overlay(colour=(255, 255, 255, 50))
26 def enter(self, gamestate):
27 self._space = pymunk.Space()
28 self._toolbar_font = loader.load_font(FONTS['sans'], size=20)
29 self._obstacles = ObstacleManager(self._space, gamestate)
30 self._lights = LightManager(self._space, gamestate)
32 self._seeds = gamestate.seeds
33 self._harvested = gamestate.harvested
36 for turnip_data in gamestate.turnips:
37 turnip = Turnip(space=self._space, **turnip_data)
38 # Turnips grow at dawn
44 self._turnips.append(turnip)
47 ImageButton('32', 'seed.png', name='seed',
48 pos=(50, SCREEN_SIZE[1] - 40)),
49 ImageButton('32', 'spotlight.png', name='blue_spotlight',
50 pos=(100, SCREEN_SIZE[1] - 40),
51 transform=Overlay(colour=(0, 0, 255, 128))),
52 ImageButton('32', 'spotlight.png', name='red_spotlight',
53 pos=(150, SCREEN_SIZE[1] - 40),
54 transform=Overlay(colour=(255, 0, 0, 128))),
55 ImageButton('32', 'default_cursor.png', name='reset tool',
56 pos=(SCREEN_SIZE[0] - 50, SCREEN_SIZE[1] - 40)),
58 self._update_toolbar(gamestate)
60 self._soil = loader.load_image(
61 "textures", "soil.png", transform=self.BRIGHTNESS)
63 def exit(self, gamestate):
65 gamestate.seeds = self._seeds
66 gamestate.harvested = self._harvested
67 turnip_data = [turnip.serialize() for turnip in self._turnips]
68 gamestate.turnips = turnip_data
70 @debug_timer("day.render")
71 def render(self, surface, gamestate):
72 surface.blit(self._soil, (0, 0))
74 for turnip in self._turnips:
75 turnip.render(surface)
76 self._lights.render_light(surface)
77 self._obstacles.render(surface)
78 self._lights.render_fittings(surface)
79 surface.blit(self._toolbar, (120, 10), None)
80 for tool in self._tools:
82 self._draw_cursor(surface)
84 def event(self, ev, gamestate):
85 if ev.type == pgl.KEYDOWN:
86 if ev.key in (pgl.K_q, pgl.K_ESCAPE):
87 from .menu import MenuScene
88 SceneChangeEvent.post(scene=MenuScene())
90 from .night import NightScene
91 SceneChangeEvent.post(scene=NightScene())
92 if ev.key == pgl.K_SPACE:
93 self._paused = not self._paused
94 elif ev.type == pgl.MOUSEBUTTONDOWN:
97 for tool in self._tools:
99 if tool.name == 'reset tool':
103 self._tool = tool.name
104 if self._tool == 'seed':
105 self._set_cursor(tool.name)
106 elif self._tool == 'red_spotlight':
109 transform=Overlay(colour=(255, 0, 0, 128)))
110 elif self._tool == 'blue_spotlight':
113 transform=Overlay(colour=(0, 0, 255, 128)))
115 if self._tool == "seed":
118 # We don't want top-left to equal the mouse position,
119 # since that looks weird, but we don't want to center
120 # the turnip under the mouse either, since that
121 # causes issues as well, so we compromise
122 pos = (ev.pos[0] - 8, ev.pos[1] - 8)
124 turnip = Turnip(age=0, pos=pos, space=self._space)
125 self._turnips.append(turnip)
127 self._update_toolbar(gamestate)
128 except TurnipInvalidPosition as e:
129 # TODO: Add error sound or something
132 # Not tool, so check lights
133 self._lights.toggle_nearest(ev.pos, surfpos=True)
134 print self._lights.lit_by(ev.pos, surfpos=True)
135 elif ev.button == 3 and self._tool:
139 @debug_timer("day.tick")
140 def tick(self, gamestate):
144 def _update_toolbar(self, gamestate):
145 text = ("Turnip Stocks: Seeds: %d. Planted: %d. "
146 "Harvested: %d. Destroyed: %d" %
147 (self._seeds, len(self._turnips),
148 self._harvested, gamestate.eaten))
149 self._toolbar = self._toolbar_font.render(text, True, (255, 255, 255))