Hack in support for tool cursors
[tabakrolletjie.git] / tabakrolletjie / scenes / day.py
1 """ Be prepared. """
2
3 import pygame.locals as pgl
4
5 import pymunk
6 import pymunk.pygame_util
7
8 from .base import BaseScene
9 from ..lights import LightManager
10 from ..obstacles import ObstacleManager
11 from ..events import SceneChangeEvent
12 from ..utils import debug_timer
13
14 from ..constants import SCREEN_SIZE
15 from ..widgets import ImageButton
16
17
18 class DayScene(BaseScene):
19     def enter(self, gamestate):
20         self._space = pymunk.Space()
21         self._obstacles = ObstacleManager(self._space, gamestate)
22         self._lights = LightManager(self._space, gamestate)
23         # Toolbar
24         self._tools = [
25             ImageButton('32', 'seed.png', name='seed',
26                         pos=(50, SCREEN_SIZE[1] - 40)),
27         ]
28
29     def exit(self, gamestate):
30         self._unset_cursor()
31
32     @debug_timer("day.render")
33     def render(self, surface, gamestate):
34         surface.fill((0, 0, 155))
35         self._lights.render_light(surface)
36         self._obstacles.render(surface)
37         self._lights.render_fittings(surface)
38         for tool in self._tools:
39             tool.render(surface)
40         self._draw_cursor(surface)
41
42     def event(self, ev, gamestate):
43         if ev.type == pgl.KEYDOWN:
44             if ev.key in (pgl.K_q, pgl.K_ESCAPE):
45                 from .menu import MenuScene
46                 SceneChangeEvent.post(scene=MenuScene())
47             if ev.key == pgl.K_e:
48                 from .night import NightScene
49                 SceneChangeEvent.post(scene=NightScene())
50         elif ev.type == pgl.MOUSEBUTTONDOWN:
51             if ev.button == 1:
52                 # Check tools
53                 for tool in self._tools:
54                     if tool.pressed(ev):
55                         print 'tool', tool.name
56                         self._set_cursor(tool.name)
57                         return
58                 # Not tool, so check lights
59                 self._lights.toggle_nearest(ev.pos, surfpos=True)
60                 print self._lights.lit_by(ev.pos, surfpos=True)
61
62     @debug_timer("day.tick")
63     def tick(self, gamestate):
64         self._lights.tick()