4 import pygame.locals as pgl
7 import pymunk.pygame_util
9 from .base import BaseScene
10 from ..lights import LightManager
11 from ..obstacles import ObstacleManager
12 from ..events import SceneChangeEvent
13 from ..utils import debug_timer
14 from ..loader import loader
15 from ..transforms import Overlay, Multiply, Alpha
17 from ..constants import SCREEN_SIZE, FONTS
18 from ..widgets import ImageButton
19 from ..turnip import Turnip, TurnipInvalidPosition
22 class DayScene(BaseScene):
24 BRIGHTNESS = Overlay(colour=(255, 255, 255, 50))
26 def enter(self, gamestate):
27 self._space = pymunk.Space()
28 self._toolbar_font = loader.load_font(FONTS['sans'], size=20)
29 self._obstacles = ObstacleManager(self._space, gamestate)
30 self._lights = LightManager(self._space, gamestate)
32 self._seeds = gamestate.seeds
33 self._harvested = gamestate.harvested
36 for turnip_data in gamestate.turnips:
37 turnip = Turnip(space=self._space, **turnip_data)
38 # Turnips grow at dawn
44 self._turnips.append(turnip)
47 ImageButton('32', 'seed.png', name='seed',
48 pos=(50, SCREEN_SIZE[1] - 40)),
49 ImageButton('32', 'spotlight.png', name='blue_spotlight',
50 pos=(100, SCREEN_SIZE[1] - 40),
51 transform=Multiply(colour=(0, 0, 255, 255))),
52 ImageButton('32', 'spotlight.png', name='red_spotlight',
53 pos=(150, SCREEN_SIZE[1] - 40),
54 transform=Multiply(colour=(255, 0, 0, 255))),
55 ImageButton('32', 'default_cursor.png', name='reset tool',
56 pos=(SCREEN_SIZE[0] - 50, SCREEN_SIZE[1] - 40)),
58 self._update_toolbar(gamestate)
60 self._soil = loader.load_image(
61 "textures", "soil.png", transform=self.BRIGHTNESS)
63 def exit(self, gamestate):
65 gamestate.seeds = self._seeds
66 gamestate.harvested = self._harvested
67 turnip_data = [turnip.serialize() for turnip in self._turnips]
68 gamestate.turnips = turnip_data
70 @debug_timer("day.render")
71 def render(self, surface, gamestate):
72 surface.blit(self._soil, (0, 0))
74 for turnip in self._turnips:
75 turnip.render(surface)
76 self._lights.render_light(surface)
77 self._obstacles.render(surface)
78 self._lights.render_fittings(surface)
79 surface.blit(self._toolbar, (120, 10), None)
80 for tool in self._tools:
82 self._draw_cursor(surface)
84 def _place_seed(self, gamestate, ev):
87 # We don't want top-left to equal the mouse position,
88 # since that looks weird, but we don't want to center
89 # the turnip under the mouse either, since that
90 # causes issues as well, so we compromise
91 pos = (ev.pos[0] - 8, ev.pos[1] - 8)
93 turnip = Turnip(age=0, pos=pos, space=self._space)
94 self._turnips.append(turnip)
96 self._update_toolbar(gamestate)
97 except TurnipInvalidPosition as e:
98 # TODO: Add error sound or something
101 def _place_spotlight(self, gamestate, colour, ev):
103 pos = pymunk.pygame_util.from_pygame(ev.pos,
104 pygame.display.get_surface())
105 # Bail if we're too close to an existing light
106 if self._lights.nearest(pos, max_distance=25):
109 self._update_toolbar(gamestate)
114 "angle_limits": [0, 90],
116 "radius_limits": [0, 100],
118 gamestate.station["lights"].append(cfg)
119 self._lights.add_light(cfg)
121 def event(self, ev, gamestate):
122 if ev.type == pgl.KEYDOWN:
123 if ev.key in (pgl.K_q, pgl.K_ESCAPE):
124 from .menu import MenuScene
125 SceneChangeEvent.post(scene=MenuScene())
126 if ev.key == pgl.K_e:
127 from .night import NightScene
128 SceneChangeEvent.post(scene=NightScene())
129 if ev.key == pgl.K_SPACE:
130 self._paused = not self._paused
131 elif ev.type == pgl.MOUSEBUTTONDOWN:
134 for tool in self._tools:
136 if tool.name == 'reset tool':
140 self._tool = tool.name
141 if self._tool == 'seed':
143 'seed', transform=Alpha(alpha=172))
144 elif self._tool == 'red_spotlight':
148 colour=(255, 0, 0, 172)))
149 elif self._tool == 'blue_spotlight':
153 colour=(0, 0, 255, 172)))
155 if self._tool == "seed":
156 self._place_seed(gamestate, ev)
157 elif self._tool == 'red_spotlight':
158 self._place_spotlight(gamestate, 'red', ev)
159 elif self._tool == 'blue_spotlight':
160 self._place_spotlight(gamestate, 'blue', ev)
162 # Not tool, so check lights
163 self._lights.toggle_nearest(ev.pos, surfpos=True)
164 print self._lights.lit_by(ev.pos, surfpos=True)
165 elif ev.button == 3 and self._tool:
169 @debug_timer("day.tick")
170 def tick(self, gamestate):
174 def _update_toolbar(self, gamestate):
175 text = ("Turnip Stocks: Seeds: %d. Planted: %d. "
176 "Harvested: %d. Destroyed: %d" %
177 (self._seeds, len(self._turnips),
178 self._harvested, gamestate.eaten))
179 self._toolbar = self._toolbar_font.render(text, True, (255, 255, 255))