Disable continue for now
[tabakrolletjie.git] / tabakrolletjie / scenes / menu.py
1 """ Menu scene. """
2
3 import pygame.locals as pgl
4
5 from .base import BaseScene
6 from ..events import QuitEvent, SceneChangeEvent
7 from ..loader import loader
8 from ..constants import FONTS
9 from ..widgets import TextButton, SpacerButton
10
11
12 class MenuScene(BaseScene):
13     def enter(self, gamestate):
14         if gamestate.station is None:
15             print "Loading Station Alpha ..."
16             gamestate.set_station(loader.load_station("station-alpha.json"))
17         font_title = loader.load_font(FONTS['bold'], size=32)
18         self._title = font_title.render('A Game with a title', True,
19                                         (255, 255, 255))
20         self._cont_but = TextButton("Continue / Retry", (255, 255, 255),
21                                     name='continue')
22         self._cont_but.disable()
23         self._menu = [
24             TextButton("New Game", (255, 255, 255), name='new game'),
25             self._cont_but,
26             TextButton("Help", (255, 255, 255), name='help'),
27             SpacerButton((50, 30)),
28             TextButton("Quit", (255, 255, 255), name='quit'),
29         ]
30
31     def render(self, surface, gamestate):
32         surface.fill((0, 128, 0))
33
34         pos = ((surface.get_width() - self._title.get_width()) / 2, 50)
35         surface.blit(self._title, pos, None)
36
37         height = 150
38         for item in self._menu:
39             if not item.position:
40                 item.position = ((surface.get_width() - item.get_width()) / 2,
41                                  height)
42             item.render(surface)
43             height += item.get_height() + 30
44
45     def _get_pressed(self, ev):
46         for button in self._menu:
47             if button.pressed(ev):
48                 return button.name
49         return None
50
51     def _do_day(self):
52         from .day import DayScene
53         SceneChangeEvent.post(scene=DayScene())
54
55     def _do_load_level(self):
56         from .load_level import LoadLevelScene
57         SceneChangeEvent.post(scene=LoadLevelScene())
58
59     def _do_help(self):
60         from .help import HelpScene
61         SceneChangeEvent.post(scene=HelpScene())
62
63     def event(self, ev, gamestate):
64         if ev.type == pgl.KEYDOWN:
65             if ev.key in (pgl.K_q, pgl.K_ESCAPE):
66                 QuitEvent.post()
67             elif ev.key == pgl.K_n:
68                 from .night import NightScene
69                 SceneChangeEvent.post(scene=NightScene())
70             elif ev.key == pgl.K_d:
71                 self._do_day()
72             elif ev.key == pgl.K_l:
73                 self._do_load_level()
74             elif ev.key == pgl.K_h:
75                 self._do_help()
76         elif ev.type == pgl.MOUSEBUTTONDOWN:
77             pressed = self._get_pressed(ev)
78             if pressed == 'new game':
79                 self._do_load_level()
80             elif pressed == 'continue':
81                 self._do_day()
82             elif pressed == 'help':
83                 self._do_help()
84             elif pressed == 'quit':
85                 QuitEvent.post()
86             elif pressed:
87                 print 'Pressed', pressed