3 import pygame.locals as pgl
5 from .base import BaseScene
6 from ..events import QuitEvent, SceneChangeEvent
7 from ..loader import loader
8 from ..constants import FONTS
9 from ..widgets import TextButton, SpacerButton
12 class MenuScene(BaseScene):
13 def enter(self, gamestate):
14 if gamestate.station is None:
15 print "Loading Station Alpha ..."
16 gamestate.set_station(loader.load_station("station-alpha.json"))
17 font_title = loader.load_font(FONTS['bold'], size=32)
18 self._title = font_title.render('A Game with a title', True,
20 self._cont_but = TextButton("Continue / Retry", (255, 255, 255),
22 self._cont_but.disable()
24 TextButton("New Game", (255, 255, 255), name='new game'),
26 TextButton("Help", (255, 255, 255), name='help'),
27 SpacerButton((50, 30)),
28 TextButton("Quit", (255, 255, 255), name='quit'),
31 def render(self, surface, gamestate):
32 surface.fill((0, 128, 0))
34 pos = ((surface.get_width() - self._title.get_width()) / 2, 50)
35 surface.blit(self._title, pos, None)
38 for item in self._menu:
40 item.position = ((surface.get_width() - item.get_width()) / 2,
43 height += item.get_height() + 30
45 def _get_pressed(self, ev):
46 for button in self._menu:
47 if button.pressed(ev):
52 from .day import DayScene
53 SceneChangeEvent.post(scene=DayScene())
55 def _do_load_level(self):
56 from .load_level import LoadLevelScene
57 SceneChangeEvent.post(scene=LoadLevelScene())
60 from .help import HelpScene
61 SceneChangeEvent.post(scene=HelpScene())
63 def event(self, ev, gamestate):
64 if ev.type == pgl.KEYDOWN:
65 if ev.key in (pgl.K_q, pgl.K_ESCAPE):
67 elif ev.key == pgl.K_n:
68 from .night import NightScene
69 SceneChangeEvent.post(scene=NightScene())
70 elif ev.key == pgl.K_d:
72 elif ev.key == pgl.K_l:
74 elif ev.key == pgl.K_h:
76 elif ev.type == pgl.MOUSEBUTTONDOWN:
77 pressed = self._get_pressed(ev)
78 if pressed == 'new game':
80 elif pressed == 'continue':
82 elif pressed == 'help':
84 elif pressed == 'quit':
87 print 'Pressed', pressed