Enable continue on save file existance
[tabakrolletjie.git] / tabakrolletjie / scenes / menu.py
1 """ Menu scene. """
2
3 import pygame.locals as pgl
4
5 from .base import BaseScene
6 from ..events import QuitEvent, SceneChangeEvent
7 from ..loader import loader
8 from ..constants import FONTS
9 from ..widgets import TextButton, SpacerButton
10 from ..utils import save_file_exists
11
12
13 class MenuScene(BaseScene):
14     def enter(self, gamestate):
15         if gamestate.station is None:
16             print "Loading Station Alpha ..."
17             gamestate.set_station(loader.load_station("station-alpha.json"))
18         font_title = loader.load_font(FONTS['bold'], size=32)
19         self._title = font_title.render('A Game with a title', True,
20                                         (255, 255, 255))
21         self._cont_but = TextButton("Continue / Retry", (255, 255, 255),
22                                     name='continue')
23         if not save_file_exists():
24             self._cont_but.disable()
25         self._menu = [
26             TextButton("New Game", (255, 255, 255), name='new game'),
27             self._cont_but,
28             TextButton("Help", (255, 255, 255), name='help'),
29             SpacerButton((50, 30)),
30             TextButton("Quit", (255, 255, 255), name='quit'),
31         ]
32
33     def render(self, surface, gamestate):
34         surface.fill((0, 128, 0))
35
36         pos = ((surface.get_width() - self._title.get_width()) / 2, 50)
37         surface.blit(self._title, pos, None)
38
39         height = 150
40         for item in self._menu:
41             if not item.position:
42                 item.position = ((surface.get_width() - item.get_width()) / 2,
43                                  height)
44             item.render(surface)
45             height += item.get_height() + 30
46
47     def _get_pressed(self, ev):
48         for button in self._menu:
49             if button.pressed(ev):
50                 return button.name
51         return None
52
53     def _do_day(self):
54         from .day import DayScene
55         SceneChangeEvent.post(scene=DayScene())
56
57     def _do_load_level(self):
58         from .load_level import LoadLevelScene
59         SceneChangeEvent.post(scene=LoadLevelScene())
60
61     def _do_help(self):
62         from .help import HelpScene
63         SceneChangeEvent.post(scene=HelpScene())
64
65     def event(self, ev, gamestate):
66         if ev.type == pgl.KEYDOWN:
67             if ev.key in (pgl.K_q, pgl.K_ESCAPE):
68                 QuitEvent.post()
69             elif ev.key == pgl.K_n:
70                 from .night import NightScene
71                 SceneChangeEvent.post(scene=NightScene())
72             elif ev.key == pgl.K_d:
73                 self._do_day()
74             elif ev.key == pgl.K_l:
75                 self._do_load_level()
76             elif ev.key == pgl.K_h:
77                 self._do_help()
78         elif ev.type == pgl.MOUSEBUTTONDOWN:
79             pressed = self._get_pressed(ev)
80             if pressed == 'new game':
81                 self._do_load_level()
82             elif pressed == 'continue':
83                 self._do_day()
84             elif pressed == 'help':
85                 self._do_help()
86             elif pressed == 'quit':
87                 QuitEvent.post()
88             elif pressed:
89                 print 'Pressed', pressed