Rename menu items
[tabakrolletjie.git] / tabakrolletjie / scenes / menu.py
1 """ Menu scene. """
2
3 import pygame.locals as pgl
4
5 from .base import BaseScene
6 from ..events import QuitEvent, SceneChangeEvent
7 from ..loader import loader
8 from ..constants import FONTS
9 from ..widgets import TextButton, SpacerButton
10
11
12 class MenuScene(BaseScene):
13     def enter(self, gamestate):
14         if gamestate.station is None:
15             print "Loading Station Alpha ..."
16             gamestate.set_station(loader.load_station("station-alpha.json"))
17         font_title = loader.load_font(FONTS['bold'], size=32)
18         self._title = font_title.render('A Game with a title', True,
19                                         (255, 255, 255))
20         self._menu = [
21             TextButton("New Game", (255, 255, 255), name='new game'),
22             TextButton("Continue / Retry", (255, 255, 255), name='continue'),
23             TextButton("Help", (255, 255, 255), name='help'),
24             SpacerButton((50, 30)),
25             TextButton("Quit", (255, 255, 255), name='quit'),
26         ]
27
28     def render(self, surface, gamestate):
29         surface.fill((0, 128, 0))
30
31         pos = ((surface.get_width() - self._title.get_width()) / 2, 50)
32         surface.blit(self._title, pos, None)
33
34         height = 150
35         for item in self._menu:
36             if not item.position:
37                 item.position = ((surface.get_width() - item.get_width()) / 2,
38                                  height)
39             item.render(surface)
40             height += item.get_height() + 30
41
42     def _get_pressed(self, ev):
43         for button in self._menu:
44             if button.pressed(ev):
45                 return button.name
46         return None
47
48     def _do_day(self):
49         from .day import DayScene
50         SceneChangeEvent.post(scene=DayScene())
51
52     def _do_load_level(self):
53         from .load_level import LoadLevelScene
54         SceneChangeEvent.post(scene=LoadLevelScene())
55
56     def _do_help(self):
57         from .help import HelpScene
58         SceneChangeEvent.post(scene=HelpScene())
59
60     def event(self, ev, gamestate):
61         if ev.type == pgl.KEYDOWN:
62             if ev.key in (pgl.K_q, pgl.K_ESCAPE):
63                 QuitEvent.post()
64             elif ev.key == pgl.K_n:
65                 from .night import NightScene
66                 SceneChangeEvent.post(scene=NightScene())
67             elif ev.key == pgl.K_d:
68                 self._do_day()
69             elif ev.key == pgl.K_l:
70                 self._do_load_level()
71             elif ev.key == pgl.K_h:
72                 self._do_help()
73         elif ev.type == pgl.MOUSEBUTTONDOWN:
74             pressed = self._get_pressed(ev)
75             if pressed == 'new game':
76                 self._do_load_level()
77             elif pressed == 'continue':
78                 self._do_day()
79             elif pressed == 'help':
80                 self._do_help()
81             elif pressed == 'quit':
82                 QuitEvent.post()
83             elif pressed:
84                 print 'Pressed', pressed