3 import pygame.locals as pgl
5 from .base import BaseScene
6 from ..events import QuitEvent, SceneChangeEvent
7 from ..loader import loader
8 from ..constants import FONTS
9 from ..widgets import TextButton, SpacerButton
10 from ..utils import save_file_exists, get_save_data
13 class MenuScene(BaseScene):
14 def enter(self, gamestate):
15 if gamestate.station is None:
16 print "Loading Station Alpha ..."
17 gamestate.set_station(loader.load_station("station-alpha.json"))
18 font_title = loader.load_font(FONTS['bold'], size=32)
19 self._title = font_title.render('A Game with a title', True,
21 self._cont_but = TextButton("Continue / Retry", (255, 255, 255),
23 if not save_file_exists():
24 self._cont_but.disable()
26 TextButton("New Game", (255, 255, 255), name='new game'),
28 TextButton("Help", (255, 255, 255), name='help'),
29 SpacerButton((50, 30)),
30 TextButton("Quit", (255, 255, 255), name='quit'),
33 def render(self, surface, gamestate):
34 surface.fill((0, 128, 0))
36 pos = ((surface.get_width() - self._title.get_width()) / 2, 50)
37 surface.blit(self._title, pos, None)
40 for item in self._menu:
42 item.position = ((surface.get_width() - item.get_width()) / 2,
45 height += item.get_height() + 30
47 def _get_pressed(self, ev):
48 for button in self._menu:
49 if button.pressed(ev):
53 def _do_load_save(self, gamestate):
54 gamestate.load_from_json(get_save_data())
55 from .day import DayScene
56 SceneChangeEvent.post(scene=DayScene())
58 def _start_new_game(self):
59 from .load_level import LoadLevelScene
60 SceneChangeEvent.post(scene=LoadLevelScene())
63 from .help import HelpScene
64 SceneChangeEvent.post(scene=HelpScene())
66 def event(self, ev, gamestate):
67 if ev.type == pgl.KEYDOWN:
68 if ev.key in (pgl.K_q, pgl.K_ESCAPE):
70 elif ev.key == pgl.K_n:
71 from .night import NightScene
72 SceneChangeEvent.post(scene=NightScene())
73 elif ev.key == pgl.K_d:
75 elif ev.key == pgl.K_l:
76 self._start_new_game()
77 elif ev.key == pgl.K_h:
79 elif ev.type == pgl.MOUSEBUTTONDOWN:
80 pressed = self._get_pressed(ev)
81 if pressed == 'new game':
82 self._start_new_game()
83 elif pressed == 'continue':
84 self._do_load_save(gamestate)
85 elif pressed == 'help':
87 elif pressed == 'quit':
90 print 'Pressed', pressed