Draw menu items
[tabakrolletjie.git] / tabakrolletjie / scenes / menu.py
1 """ Menu scene. """
2
3 import pygame.locals as pgl
4
5 from .base import BaseScene
6 from ..events import QuitEvent, SceneChangeEvent
7 from ..loader import loader
8 from ..constants import FONTS
9
10
11 class MenuScene(BaseScene):
12     def enter(self, gamestate):
13         if gamestate.station is None:
14             print "Loading Station Alpha ..."
15             gamestate.load_station("station-alpha.json")
16         font_title = loader.load_font(FONTS['bold'], size=32)
17         self._title = font_title.render('A Game with a title', True,
18                                         (255, 255, 255))
19         font_menu = loader.load_font(FONTS['sans'], size=24)
20         self._menu = [
21             font_menu.render("Load Level", True, (255, 255, 255)),
22             font_menu.render("Load Saved Game", True, (255, 255, 255)),
23             ]
24
25     def render(self, surface, gamestate):
26         surface.fill((0, 128, 0))
27
28         pos = ((surface.get_width() - self._title.get_width()) / 2, 50)
29         surface.blit(self._title, pos, None)
30
31         height = 150
32         for item in self._menu:
33             pos = ((surface.get_width() - item.get_width()) / 2, height)
34             surface.blit(item, pos, None)
35             height += 50
36
37     def event(self, ev, gamestate):
38         if ev.type == pgl.KEYDOWN:
39             if ev.key in (pgl.K_q, pgl.K_ESCAPE):
40                 QuitEvent.post()
41             elif ev.key == pgl.K_n:
42                 from .night import NightScene
43                 SceneChangeEvent.post(scene=NightScene())
44             elif ev.key == pgl.K_d:
45                 from .day import DayScene
46                 SceneChangeEvent.post(scene=DayScene())
47             elif ev.key == pgl.K_l:
48                 print "Loading Station Alpha ..."
49                 gamestate.load_station("station-alpha.json")