3 import pygame.locals as pgl
5 from .base import BaseScene
6 from ..events import QuitEvent, SceneChangeEvent
7 from ..loader import loader
8 from ..constants import FONTS
9 from ..widgets import TextButton
12 class MenuScene(BaseScene):
13 def enter(self, gamestate):
14 if gamestate.station is None:
15 print "Loading Station Alpha ..."
16 gamestate.load_station("station-alpha.json")
17 font_title = loader.load_font(FONTS['bold'], size=32)
18 self._title = font_title.render('A Game with a title', True,
21 'load level': TextButton("Load Level", (255, 255, 255)),
22 'saved game': TextButton("Load Saved Game", (255, 255, 255)),
23 'start game': TextButton("Start Game (Day)", (255, 255, 255)),
26 def render(self, surface, gamestate):
27 surface.fill((0, 128, 0))
29 pos = ((surface.get_width() - self._title.get_width()) / 2, 50)
30 surface.blit(self._title, pos, None)
33 for label in sorted(self._menu):
34 item = self._menu[label]
36 item.position = ((surface.get_width() - item.get_width()) / 2,
39 height += item.get_height() + 30
41 def _get_pressed(self, ev):
42 for label, button in self._menu.items():
43 if button.pressed(ev):
48 from .day import DayScene
49 SceneChangeEvent.post(scene=DayScene())
51 def event(self, ev, gamestate):
52 if ev.type == pgl.KEYDOWN:
53 if ev.key in (pgl.K_q, pgl.K_ESCAPE):
55 elif ev.key == pgl.K_n:
56 from .night import NightScene
57 SceneChangeEvent.post(scene=NightScene())
58 elif ev.key == pgl.K_d:
60 elif ev.key == pgl.K_l:
61 print "Loading Station Alpha ..."
62 gamestate.load_station("station-alpha.json")
63 elif ev.type == pgl.MOUSEBUTTONDOWN:
64 pressed = self._get_pressed(ev)
65 if pressed == 'load level':
66 print "Loading Station Alpha ..."
67 gamestate.load_station("station-alpha.json")
68 elif pressed == 'start game':
71 print 'Pressed', pressed