Add name to buttons to simplify logic
[tabakrolletjie.git] / tabakrolletjie / scenes / menu.py
1 """ Menu scene. """
2
3 import pygame.locals as pgl
4
5 from .base import BaseScene
6 from ..events import QuitEvent, SceneChangeEvent
7 from ..loader import loader
8 from ..constants import FONTS
9 from ..widgets import TextButton
10
11
12 class MenuScene(BaseScene):
13     def enter(self, gamestate):
14         if gamestate.station is None:
15             print "Loading Station Alpha ..."
16             gamestate.load_station("station-alpha.json")
17         font_title = loader.load_font(FONTS['bold'], size=32)
18         self._title = font_title.render('A Game with a title', True,
19                                         (255, 255, 255))
20         self._menu = [
21             TextButton("Load Level", (255, 255, 255), name='load level'),
22             TextButton("Start Game (Day)", (255, 255, 255), name='start game'),
23             TextButton("Load Saved Game", (255, 255, 255), name='load game'),
24         ]
25
26     def render(self, surface, gamestate):
27         surface.fill((0, 128, 0))
28
29         pos = ((surface.get_width() - self._title.get_width()) / 2, 50)
30         surface.blit(self._title, pos, None)
31
32         height = 150
33         for item in self._menu:
34             if not item.position:
35                 item.position = ((surface.get_width() - item.get_width()) / 2,
36                                  height)
37             item.render(surface)
38             height += item.get_height() + 30
39
40     def _get_pressed(self, ev):
41         for button in self._menu:
42             if button.pressed(ev):
43                 return button.name
44         return None
45
46     def _do_day(self):
47         from .day import DayScene
48         SceneChangeEvent.post(scene=DayScene())
49
50     def event(self, ev, gamestate):
51         if ev.type == pgl.KEYDOWN:
52             if ev.key in (pgl.K_q, pgl.K_ESCAPE):
53                 QuitEvent.post()
54             elif ev.key == pgl.K_n:
55                 from .night import NightScene
56                 SceneChangeEvent.post(scene=NightScene())
57             elif ev.key == pgl.K_d:
58                 self._do_day()
59             elif ev.key == pgl.K_l:
60                 print "Loading Station Alpha ..."
61                 gamestate.load_station("station-alpha.json")
62         elif ev.type == pgl.MOUSEBUTTONDOWN:
63             pressed = self._get_pressed(ev)
64             if pressed == 'load level':
65                 print "Loading Station Alpha ..."
66                 gamestate.load_station("station-alpha.json")
67             elif pressed == 'start game':
68                 self._do_day()
69             elif pressed:
70                 print 'Pressed', pressed