Add end of night text overlay
[tabakrolletjie.git] / tabakrolletjie / scenes / night.py
1 """ In the night, the mould attacks. """
2
3 import pygame.surface
4 import pygame.locals as pgl
5
6 import pymunk
7
8 from .base import BaseScene
9 from ..lights import LightManager
10 from ..obstacles import ObstacleManager
11 from ..enemies import Boyd
12 from ..events import SceneChangeEvent
13 from ..utils import debug_timer, shadowed_text
14 from ..loader import loader
15 from ..transforms import Overlay
16 from ..turnip import Turnip
17 from ..constants import NIGHT_LENGTH, DEBUG, FONTS, SCREEN_SIZE
18
19
20 class NightScene(BaseScene):
21
22     DARKNESS = Overlay(colour=(0, 0, 0, 150))
23
24     def enter(self, gamestate):
25         self._space = pymunk.Space()
26         self._obstacles = ObstacleManager(self._space, gamestate)
27         self._lights = LightManager(self._space, gamestate)
28         self._mould = Boyd(gamestate, self._space)
29         self._turnips = []
30         for turnip_data in gamestate.turnips:
31             turnip = Turnip(space=self._space, **turnip_data)
32             self._turnips.append(turnip)
33         self._soil = loader.load_image(
34             "textures", "soil.png", transform=self.DARKNESS)
35         self._total_ticks = 0
36         self._do_ticks = True
37         self._eaten_tonight = 0
38         self._night_over_text = []
39
40     @debug_timer("night.render")
41     def render(self, surface, gamestate):
42         surface.blit(self._soil, (0, 0))
43
44         self._mould.render(surface)
45
46         for turnip in self._turnips[:]:
47             if turnip.eaten:
48                 self._turnips.remove(turnip)
49                 turnip.remove()
50                 gamestate.eaten += 1
51                 self._eaten_tonight += 1
52             else:
53                 turnip.render(surface)
54
55         self._lights.render_light(surface)
56         self._obstacles.render(surface)
57         self._lights.render_fittings(surface)
58
59         for text, text_pos in self._night_over_text:
60             surface.blit(text, text_pos, None)
61
62     def event(self, ev, gamestate):
63         if ev.type == pgl.KEYDOWN:
64             if not self._do_ticks:
65                 # Any keypress exits
66                 self._to_day()
67             if ev.key in (pgl.K_q, pgl.K_ESCAPE):
68                 from .menu import MenuScene
69                 SceneChangeEvent.post(scene=MenuScene())
70             if ev.key == pgl.K_e and DEBUG:
71                 self._end_night()
72         elif ev.type == pgl.MOUSEBUTTONDOWN:
73             if not self._do_ticks:
74                 # Any mouse press exits
75                 self._to_day()
76             if ev.button == 1:
77                 self._lights.toggle_nearest(ev.pos, surfpos=True)
78                 print self._lights.lit_by(ev.pos, surfpos=True)
79
80     def _to_day(self):
81         # End the night
82         from .day import DayScene
83         SceneChangeEvent.post(scene=DayScene())
84
85     def _end_night(self):
86         self._do_ticks = False
87         self._night_over_text = []
88         overlay = pygame.surface.Surface(
89             (SCREEN_SIZE[0], 240), pgl.SWSURFACE).convert_alpha()
90         overlay.fill((0, 0, 0, 172))
91         self._night_over_text.append((overlay, (0, 40)))
92         self._night_over_text.append(
93             (shadowed_text("The Night is Over", FONTS["bold"], 48), (300, 50)))
94         self._night_over_text.append(
95             (shadowed_text("Turnips eaten tonight: %d" % self._eaten_tonight,
96                            FONTS["sans"], 32), (300, 130)))
97         self._night_over_text.append(
98             (shadowed_text("Surviving turnips: %d" % len(self._turnips),
99                            FONTS["sans"], 32), (300, 170)))
100         self._night_over_text.append(
101             (shadowed_text("Press any key to continue", FONTS["sans"], 24),
102              (350, 240)))
103
104     @debug_timer("night.tick")
105     def tick(self, gamestate):
106         if self._do_ticks:
107             if self._total_ticks < NIGHT_LENGTH:
108                 self._mould.tick(gamestate, self._space, self._lights)
109                 self._lights.tick()
110                 print "Power usage: ", self._lights.total_power_usage()
111             else:
112                 self._end_night()
113             if not self._mould.alive():
114                 self._end_night()
115
116     def exit(self, gamestate):
117         turnip_data = [turnip.serialize() for turnip in self._turnips]
118         gamestate.turnips = turnip_data
119         gamestate.days += 1