Add key to trigger day/night transitions for now
[tabakrolletjie.git] / tabakrolletjie / scenes / night.py
1 """ In the night, the mould attacks. """
2
3 import pygame.locals as pgl
4
5 import pymunk
6
7 from .base import BaseScene
8 from ..lights import LightManager
9 from ..obstacles import ObstacleManager
10 from ..enemies import Boyd
11 from ..events import SceneChangeEvent
12 from ..utils import debug_timer
13
14
15 class NightScene(BaseScene):
16     def enter(self, gamestate):
17         self._space = pymunk.Space()
18         self._obstacles = ObstacleManager(self._space, gamestate)
19         self._lights = LightManager(self._space, gamestate)
20         self._mould = Boyd(gamestate, self._space)
21
22     @debug_timer("night.render")
23     def render(self, surface, gamestate):
24         surface.fill((0, 0, 155))
25         self._mould.render(surface)
26         self._lights.render_light(surface)
27         self._obstacles.render(surface)
28         self._lights.render_fittings(surface)
29
30     def event(self, ev, gamestate):
31         if ev.type == pgl.KEYDOWN:
32             if ev.key in (pgl.K_q, pgl.K_ESCAPE):
33                 from .menu import MenuScene
34                 SceneChangeEvent.post(scene=MenuScene())
35             if ev.key == pgl.K_e:
36                 from .day import DayScene
37                 SceneChangeEvent.post(scene=DayScene())
38         elif ev.type == pgl.MOUSEBUTTONDOWN:
39             if ev.button == 1:
40                 self._lights.toggle_nearest(ev.pos, surfpos=True)
41                 print self._lights.lit_by(ev.pos, surfpos=True)
42
43     @debug_timer("night.tick")
44     def tick(self, gamestate):
45         self._mould.tick(gamestate, self._space, self._lights)
46         self._lights.tick()