added soil background for day and night; recoloured seed
[tabakrolletjie.git] / tabakrolletjie / scenes / night.py
1 """ In the night, the mould attacks. """
2
3 import pygame.locals as pgl
4 import pygame.surface
5
6 import pymunk
7
8 from .base import BaseScene
9 from ..lights import LightManager
10 from ..obstacles import ObstacleManager
11 from ..enemies import Boyd
12 from ..events import SceneChangeEvent
13 from ..utils import debug_timer
14 from ..loader import loader
15 from ..turnip import Turnip
16
17
18 class NightScene(BaseScene):
19     def enter(self, gamestate):
20         self._space = pymunk.Space()
21         self._obstacles = ObstacleManager(self._space, gamestate)
22         self._lights = LightManager(self._space, gamestate)
23         self._mould = Boyd(gamestate, self._space)
24         self._turnips = []
25         for turnip_data in gamestate.turnips:
26             turnip = Turnip(space=self._space, **turnip_data)
27             self._turnips.append(turnip)
28
29     @debug_timer("night.render")
30     def render(self, surface, gamestate):
31         surface.blit(loader.load_image("textures", "soil.png"), (0, 0))
32         darkness = pygame.surface.Surface(surface.get_size())
33         darkness = darkness.convert_alpha()
34         darkness.fill((0, 0, 0, 150))
35         surface.blit(darkness, (0, 0))
36         
37         self._mould.render(surface)
38
39         for turnip in self._turnips[:]:
40             if turnip.eaten:
41                 self._turnips.remove(turnip)
42                 turnip.remove()
43                 gamestate.eaten += 1
44             else:
45                 turnip.render(surface)
46         self._lights.render_light(surface)
47         self._obstacles.render(surface)
48         self._lights.render_fittings(surface)
49
50     def event(self, ev, gamestate):
51         if ev.type == pgl.KEYDOWN:
52             if ev.key in (pgl.K_q, pgl.K_ESCAPE):
53                 from .menu import MenuScene
54                 SceneChangeEvent.post(scene=MenuScene())
55             if ev.key == pgl.K_e:
56                 from .day import DayScene
57                 SceneChangeEvent.post(scene=DayScene())
58         elif ev.type == pgl.MOUSEBUTTONDOWN:
59             if ev.button == 1:
60                 self._lights.toggle_nearest(ev.pos, surfpos=True)
61                 print self._lights.lit_by(ev.pos, surfpos=True)
62
63     @debug_timer("night.tick")
64     def tick(self, gamestate):
65         self._mould.tick(gamestate, self._space, self._lights)
66         self._lights.tick()
67
68     def exit(self, gamestate):
69         turnip_data = [turnip.serialize() for turnip in self._turnips]
70         gamestate.turnips = turnip_data