1 """ In the night, the mould attacks. """
4 import pygame.locals as pgl
8 from .base import BaseScene
9 from ..battery import BatteryManager
10 from ..lights import LightManager
11 from ..infobar import InfoBar, CountDownBar
12 from ..obstacles import ObstacleManager
13 from ..enemies import Boyd
14 from ..events import SceneChangeEvent
15 from ..utils import debug_timer, shadowed_text
16 from ..loader import loader
17 from ..transforms import Overlay
18 from ..turnip import Turnip
19 from ..widgets import ImageButton
20 from ..constants import (
21 NIGHT_LENGTH, NIGHT_HOURS_PER_TICK, DEBUG, FONTS,
25 class NightScene(BaseScene):
27 DARKNESS = Overlay(colour=(0, 0, 0, 150))
29 def enter(self, gamestate):
30 self._space = pymunk.Space()
31 self._obstacles = ObstacleManager(self._space, gamestate)
32 self._lights = LightManager(self._space, gamestate)
33 self._battery = BatteryManager(gamestate)
35 self._infobar = InfoBar("day", battery=self._battery, scene=self)
36 self._countdownbar = CountDownBar("h")
37 self._mould = Boyd(gamestate, self._space)
39 for turnip_data in gamestate.turnips:
40 turnip = Turnip(space=self._space, **turnip_data)
41 self._turnips.append(turnip)
42 self._soil = loader.load_image(
43 "textures", "soil.png", transform=self.DARKNESS)
44 self._tools = self.create_tools(gamestate)
48 self._eaten_tonight = 0
49 self._night_over_text = []
51 def create_tools(self, gamestate):
53 y = SCREEN_SIZE[1] - 40
54 tools.append(ImageButton(
55 '32', 'pause.png', name='pause play',
56 pos=(SCREEN_SIZE[0] - 150, y)))
57 tools.append(ImageButton(
58 '32', 'exit.png', name='exit', pos=(SCREEN_SIZE[0] - 50, y)))
61 def add_day_button(self):
62 y = SCREEN_SIZE[1] - 40
63 self._tools.append(ImageButton(
64 '32', 'day.png', name='day', pos=(SCREEN_SIZE[0] - 200, y)))
67 def turnip_count(self):
68 return len(self._turnips)
71 def power_usage(self):
72 power = self._lights.total_power_usage()
73 power = power / (FPS * NIGHT_HOURS_PER_TICK)
74 return int(round(power))
76 def remaining_hours(self):
78 (NIGHT_LENGTH - self._total_ticks) * NIGHT_HOURS_PER_TICK))
80 @debug_timer("night.render")
81 def render(self, surface, gamestate):
82 surface.blit(self._soil, (0, 0))
84 self._mould.render(surface)
86 for turnip in self._turnips[:]:
88 self._turnips.remove(turnip)
91 self._eaten_tonight += 1
93 turnip.render(surface)
95 self._lights.render_light(surface)
96 self._obstacles.render(surface)
97 self._lights.render_fittings(surface)
98 self._infobar.render(surface, gamestate)
99 self._countdownbar.render(surface, self.remaining_hours())
101 for tool in self._tools:
104 for text, text_pos in self._night_over_text:
105 surface.blit(text, text_pos, None)
107 def event(self, ev, gamestate):
108 if ev.type == pgl.KEYDOWN:
109 if not self._do_ticks:
112 if ev.key in (pgl.K_q, pgl.K_ESCAPE):
113 from .menu import MenuScene
114 SceneChangeEvent.post(scene=MenuScene())
115 elif ev.key == pgl.K_e and DEBUG:
117 elif ev.key == pgl.K_SPACE:
119 elif ev.type == pgl.MOUSEBUTTONDOWN:
120 if not self._do_ticks:
121 # Any mouse press exits
124 self._lights.toggle_nearest(ev.pos, surfpos=True)
127 for tool in self._tools:
129 if tool.name == 'pause play':
131 elif tool.name == 'exit':
132 from .menu import MenuScene
133 SceneChangeEvent.post(scene=MenuScene())
134 elif tool.name == 'day':
137 def toggle_pause(self):
138 self._paused = not self._paused
139 pause_img = "play.png" if self._paused else "pause.png"
140 for tool in self._tools:
141 if tool.name == 'pause play':
142 tool.update_image("32", pause_img)
146 from .day import DayScene
147 SceneChangeEvent.post(scene=DayScene())
149 def _end_night(self):
150 self._do_ticks = False
151 self._night_over_text = []
152 overlay = pygame.surface.Surface(
153 (SCREEN_SIZE[0], 240), pgl.SWSURFACE).convert_alpha()
154 overlay.fill((0, 0, 0, 172))
155 self._night_over_text.append((overlay, (0, 40)))
156 self._night_over_text.append(
157 (shadowed_text("The Night is Over", FONTS["bold"], 48), (300, 50)))
158 self._night_over_text.append(
159 (shadowed_text("Turnips eaten tonight: %d" % self._eaten_tonight,
160 FONTS["sans"], 32), (300, 130)))
161 self._night_over_text.append(
162 (shadowed_text("Surviving turnips: %d" % len(self._turnips),
163 FONTS["sans"], 32), (300, 170)))
164 self._night_over_text.append(
165 (shadowed_text("Press any key to continue", FONTS["sans"], 24),
168 def check_battery(self):
169 if self._battery.current == 0:
170 self._lights.battery_dead()
172 @debug_timer("night.tick")
173 def tick(self, gamestate):
174 if self._do_ticks and not self._paused:
175 if self._total_ticks < NIGHT_LENGTH:
176 self._mould.tick(gamestate, self._space, self._lights)
178 if self._total_ticks % FPS == 0:
179 self._battery.current -= int(
180 self._lights.total_power_usage())
182 self._total_ticks += 1
185 if not self._mould.alive():
187 if not self.turnip_count:
188 self.add_day_button()
189 if not self.turnip_count and not self._battery.current:
192 def exit(self, gamestate):
193 turnip_data = [turnip.serialize() for turnip in self._turnips]
194 gamestate.turnips = turnip_data
195 # TODO: Move this into the end_night function
197 self._mould.update_resistances(gamestate)