Hide 'end the night' keypress option behind DEBUG
[tabakrolletjie.git] / tabakrolletjie / scenes / night.py
index 630dab3ef7fa46d7ace48ce3b6ea74efd25b3cc5..6b42f6bf878dafad72ef01fc63077230c71cc8b4 100644 (file)
@@ -2,20 +2,83 @@
 
 import pygame.locals as pgl
 
+import pymunk
+
 from .base import BaseScene
+from ..lights import LightManager
+from ..obstacles import ObstacleManager
+from ..enemies import Boyd
 from ..events import SceneChangeEvent
+from ..utils import debug_timer
+from ..loader import loader
+from ..transforms import Overlay
+from ..turnip import Turnip
+from ..constants import NIGHT_LENGTH, DEBUG
 
 
 class NightScene(BaseScene):
+
+    DARKNESS = Overlay(colour=(0, 0, 0, 150))
+
     def enter(self, gamestate):
-        import pprint
-        pprint.pprint(gamestate.station)
+        self._space = pymunk.Space()
+        self._obstacles = ObstacleManager(self._space, gamestate)
+        self._lights = LightManager(self._space, gamestate)
+        self._mould = Boyd(gamestate, self._space)
+        self._turnips = []
+        for turnip_data in gamestate.turnips:
+            turnip = Turnip(space=self._space, **turnip_data)
+            self._turnips.append(turnip)
+        self._soil = loader.load_image(
+            "textures", "soil.png", transform=self.DARKNESS)
+        self._total_ticks = 0
 
+    @debug_timer("night.render")
     def render(self, surface, gamestate):
-        surface.fill((0, 0, 255))
+        surface.blit(self._soil, (0, 0))
+
+        self._mould.render(surface)
+
+        for turnip in self._turnips[:]:
+            if turnip.eaten:
+                self._turnips.remove(turnip)
+                turnip.remove()
+                gamestate.eaten += 1
+            else:
+                turnip.render(surface)
+
+        self._lights.render_light(surface)
+        self._obstacles.render(surface)
+        self._lights.render_fittings(surface)
 
     def event(self, ev, gamestate):
         if ev.type == pgl.KEYDOWN:
             if ev.key in (pgl.K_q, pgl.K_ESCAPE):
                 from .menu import MenuScene
                 SceneChangeEvent.post(scene=MenuScene())
+            if ev.key == pgl.K_e and DEBUG:
+                self._to_day()
+        elif ev.type == pgl.MOUSEBUTTONDOWN:
+            if ev.button == 1:
+                self._lights.toggle_nearest(ev.pos, surfpos=True)
+                print self._lights.lit_by(ev.pos, surfpos=True)
+
+    def _to_day(self):
+        # End the night
+        from .day import DayScene
+        SceneChangeEvent.post(scene=DayScene())
+
+    @debug_timer("night.tick")
+    def tick(self, gamestate):
+        if self._total_ticks < NIGHT_LENGTH:
+            self._mould.tick(gamestate, self._space, self._lights)
+            self._lights.tick()
+            print "Power usage: ", self._lights.total_power_usage()
+        else:
+            self._to_day()
+        if not self._mould.alive():
+            self._to_day()
+
+    def exit(self, gamestate):
+        turnip_data = [turnip.serialize() for turnip in self._turnips]
+        gamestate.turnips = turnip_data