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Rename menu items
author
Neil
<neil@dip.sun.ac.za>
Sat, 10 Sep 2016 20:24:17 +0000
(22:24 +0200)
committer
Neil
<neil@dip.sun.ac.za>
Sat, 10 Sep 2016 20:36:33 +0000
(22:36 +0200)
tabakrolletjie/scenes/menu.py
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diff --git
a/tabakrolletjie/scenes/menu.py
b/tabakrolletjie/scenes/menu.py
index dcad16b3d27057898a2f80e6d448b6b06ce24d38..7f671026b193bae591ec75a3cddc59d9ba36dde4 100644
(file)
--- a/
tabakrolletjie/scenes/menu.py
+++ b/
tabakrolletjie/scenes/menu.py
@@
-6,7
+6,7
@@
from .base import BaseScene
from ..events import QuitEvent, SceneChangeEvent
from ..loader import loader
from ..constants import FONTS
from ..events import QuitEvent, SceneChangeEvent
from ..loader import loader
from ..constants import FONTS
-from ..widgets import TextButton
+from ..widgets import TextButton
, SpacerButton
class MenuScene(BaseScene):
class MenuScene(BaseScene):
@@
-18,10
+18,11
@@
class MenuScene(BaseScene):
self._title = font_title.render('A Game with a title', True,
(255, 255, 255))
self._menu = [
self._title = font_title.render('A Game with a title', True,
(255, 255, 255))
self._menu = [
- TextButton("Load Level", (255, 255, 255), name='load level'),
- TextButton("Start Game (Day)", (255, 255, 255), name='start game'),
- TextButton("Load Saved Game", (255, 255, 255), name='load game'),
+ TextButton("New Game", (255, 255, 255), name='new game'),
+ TextButton("Continue / Retry", (255, 255, 255), name='continue'),
TextButton("Help", (255, 255, 255), name='help'),
TextButton("Help", (255, 255, 255), name='help'),
+ SpacerButton((50, 30)),
+ TextButton("Quit", (255, 255, 255), name='quit'),
]
def render(self, surface, gamestate):
]
def render(self, surface, gamestate):
@@
-71,11
+72,13
@@
class MenuScene(BaseScene):
self._do_help()
elif ev.type == pgl.MOUSEBUTTONDOWN:
pressed = self._get_pressed(ev)
self._do_help()
elif ev.type == pgl.MOUSEBUTTONDOWN:
pressed = self._get_pressed(ev)
- if pressed == '
load level
':
+ if pressed == '
new game
':
self._do_load_level()
self._do_load_level()
- elif pressed == '
start gam
e':
+ elif pressed == '
continu
e':
self._do_day()
elif pressed == 'help':
self._do_help()
self._do_day()
elif pressed == 'help':
self._do_help()
+ elif pressed == 'quit':
+ QuitEvent.post()
elif pressed:
print 'Pressed', pressed
elif pressed:
print 'Pressed', pressed