self._body = pymunk.Body(0, 0, pymunk.Body.STATIC)
self._shape = pymunk.Circle(self._body, 16)
self._shape.filter = TURNIP_FILTER
self._body.position = pymunk.pygame_util.from_pygame(
self._pos, pygame.display.get_surface())
self._body = pymunk.Body(0, 0, pymunk.Body.STATIC)
self._shape = pymunk.Circle(self._body, 16)
self._shape.filter = TURNIP_FILTER
self._body.position = pymunk.pygame_util.from_pygame(
self._pos, pygame.display.get_surface())