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Standardise music volume
[naja.git]
/
naja
/
constants.py
2014-05-17
Simon Cross
Add INFO_RIGHT_PADDING constant.
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2014-05-17
Stefano Rivera
PEP-8
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2014-05-17
Stefano Rivera
Hook up shift glyph
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2014-05-17
Simon Cross
Add save-game loading.
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2014-05-16
Neil
Espescially if it plays
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2014-05-16
Stefano Rivera
I'm too lazy to actually type the KONAMI code
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2014-05-16
Jeremy Thurgood
Konami code.
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2014-05-16
Stefano Rivera
A (debug) way to start with more bits
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2014-05-16
adrianna
started implementing rotation
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2014-05-16
Jeremy Thurgood
Draw effect glyphs above action text.
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2014-05-16
adrianna
consistent left alignment in the info area
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2014-05-16
adrianna
fixed lock repulsion
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2014-05-16
Jeremy Thurgood
More tile juggling.
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2014-05-16
Jeremy Thurgood
Prototype tile glyphs.
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2014-05-16
Jeremy Thurgood
Better bits constants.
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2014-05-16
adrianna
chess moves are working; need more tests
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2014-05-15
Simon Cross
The official palette. Please use.
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2014-05-15
Jeremy Thurgood
The Great Renaming of locks and keys.
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2014-05-15
Jeremy Thurgood
Merge branch 'master' into No_movement_mode
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2014-05-15
Neil
dispense with movement mode
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2014-05-14
adrianna
reduced pixel scale and selected bigger font
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2014-05-14
Neil
Add exmine mode
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2014-05-13
Jeremy Thurgood
Fix bits and add new action.
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2014-05-13
Stefano Rivera
Move keys to constants
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2014-05-13
Neil
Hack in multi-modal behaviour
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2014-05-13
Adrianna Pińska
Added some bitmap fonts and picked the smallest one...
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2014-05-13
Neil
Use multi-color images
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2014-05-11
Simon Cross
Factor out EIGHT_BIT_SCALE.
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2014-05-11
Neil
Unshift the world
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2014-05-11
Neil
Draw robot on the world
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2014-05-11
David Sharpe
Bastard merge
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2014-05-11
Simon Cross
Move player defaults into constants.
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2014-05-11
Neil
Add tiles to the board. Skip draw for other game scene...
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2014-05-11
Neil
Add placeholder drawing logic
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2014-05-11
Jeremy Thurgood
Start of some game board stuff.
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2014-05-11
Jeremy Thurgood
Prototype player object.
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2014-05-11
Jeremy Thurgood
Assorted project boilerplate.
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