Add exmine mode
[naja.git] / naja / widgets /
2014-05-14 NeilAdd exmine mode
2014-05-14 Jeremy ThurgoodHighlight tiles that are legal moves.
2014-05-14 Jeremy ThurgoodHacky card bits display.
2014-05-14 Jeremy ThurgoodRefactor info area preparation.
2014-05-14 Jeremy ThurgoodBetter card action handling.
2014-05-13 Jeremy ThurgoodUpdate info display when card changes.
2014-05-13 Jeremy ThurgoodChange card after taking action.
2014-05-13 Jeremy ThurgoodBetter event handling.
2014-05-13 Jeremy ThurgoodProperly implement player movement.
2014-05-13 NeilDon't scrible on the original image
2014-05-13 Stefano RiveraMove keys to constants
2014-05-13 Jeremy ThurgoodBeep if action is unavailable.
2014-05-13 Stefano RiveraDvorak support (also, we need to factor these out...)
2014-05-13 Jeremy ThurgoodOnly change mode after performing action.
2014-05-13 Jeremy ThurgoodPerform selected action.
2014-05-13 Stefano RiveraAnd ASDF too
2014-05-13 Stefano RiveraGood point, neil, KP_ENTER should count too
2014-05-13 NeilHack in multi-modal behaviour
2014-05-13 Stefano RiveraDisplay 1s and 0s on the bits
2014-05-13 NeilDisplay some info about the current tile
2014-05-13 NeilBetter align things to our grid
2014-05-13 NeilChessboard
2014-05-13 Neilrobots repel locks
2014-05-13 NeilUse small locks when robot is on the tile
2014-05-13 Neilcenter robot again
2014-05-13 NeilUse multi-color images
2014-05-13 NeilDraw tile backgrounds
2014-05-12 Jeremy ThurgoodMove the player.
2014-05-12 Stefano RiveraIt isn't always a 4/4 split
2014-05-11 Simon CrossUse EIGHT_BIT for game bits.
2014-05-11 Simon CrossImplement game bits.
2014-05-11 Stefano RiveraScale up images
2014-05-11 Simon CrossStart on GameBits widget.
2014-05-11 Stefano RiveraStart of GameBits
2014-05-11 Simon CrossFactor out EIGHT_BIT_SCALE.
2014-05-11 NeilOh yeah, we're using a AttrDict thing, aren't we?
2014-05-11 Stefano Riveraworking PlayerBitsWidget
2014-05-11 NeilDraw robot on the world
2014-05-11 NeilAdd property to get at board_locations
2014-05-11 Simon CrossRefactor text boxes.
2014-05-11 Stefano Riverablit actually wants a pos, no need to calculate the...
2014-05-11 Stefano RiveraEven blocker text
2014-05-11 Stefano RiveraReturn True when we called a callback
2014-05-11 Stefano RiveraSelectorWidget
2014-05-11 Stefano RiveraCallbacks for widget events
2014-05-11 Simon CrossApply self.pos to TextBoxWidget rendering.
2014-05-11 Simon CrossPEP8 fixes.
2014-05-11 NeilRender bit pattern markers on tile widgets
2014-05-11 David SharpeBastard merge
2014-05-11 David SharpeGot text wrapping working.
2014-05-11 NeilThe world is invalid (sometimes, when desirable)
2014-05-11 Stefano RiveraExplain Widget methods
2014-05-11 Stefano RiveraScenes get a Container for widgets
2014-05-11 Stefano RiveraOne true import-style
2014-05-11 NeilAdd tiles to the board. Skip draw for other game scene...
2014-05-11 NeilAdd placeholder drawing logic
2014-05-11 David SharpeFucking megres
2014-05-11 Simon CrossAdd widgets and skeleton for game scene.
2014-05-11 David Sharpemerge
2014-05-11 Stefano RiveraHelper for colour conversion
2014-05-11 Stefano RiveraBlocky text (4 pixels per pixel)
2014-05-11 NeilPlaceholder tile
2014-05-11 Simon CrossMerge branch 'master' of git+ssh://ctpug.org.za/naja
2014-05-11 Simon CrossRefactor widget rendering a bit.
2014-05-11 Stefano RiveraA TextWidget