naja.git
2014-05-14 NeilHighlight illegal actions in a different colour
2014-05-14 NeilKeep move highlighting in examine move
2014-05-14 NeilAdd exmine mode
2014-05-14 Jeremy ThurgoodHighlight tiles that are legal moves.
2014-05-14 Jeremy ThurgoodGet legal moves from player.
2014-05-14 Jeremy ThurgoodCleaner player direction selection.
2014-05-14 adriannaproposed bigger font for 1:2
2014-05-14 adriannarough 1:2 robot
2014-05-14 adriannaexperimental 1:2 scale double lock
2014-05-14 Jeremy ThurgoodWin and lose screens and conditions.
2014-05-14 Jeremy ThurgoodHacky card bits display.
2014-05-14 Jeremy ThurgoodAction to gain health.
2014-05-14 Jeremy ThurgoodImprove action tests.
2014-05-14 Jeremy ThurgoodRefactor info area preparation.
2014-05-14 Stefano RiveraOptimize PNGs
2014-05-14 adriannaadded lighter gold to small tiles
2014-05-14 Jeremy ThurgoodFix tests.
2014-05-14 Jeremy ThurgoodBetter card action handling.
2014-05-14 adriannamade robot gold; shuffled tile backgrounds
2014-05-14 Stefano RiveraAgain, to get to a stable state
2014-05-13 Stefano RiveraOptimize PNGs
2014-05-13 Stefano RiveraScreenshot
2014-05-13 Jeremy ThurgoodAdd win token action.
2014-05-13 Jeremy ThurgoodUpdate info display when card changes.
2014-05-13 Jeremy ThurgoodChange card after taking action.
2014-05-13 Jeremy ThurgoodBetter event handling.
2014-05-13 Jeremy ThurgoodProperly implement player movement.
2014-05-13 NeilDon't scrible on the original image
2014-05-13 Jeremy ThurgoodFix bits and add new action.
2014-05-13 Stefano RiveraKEYDOWN everywhere
2014-05-13 Stefano RiveraMove keys to constants
2014-05-13 Jeremy ThurgoodBeep if action is unavailable.
2014-05-13 Stefano RiveraDvorak support (also, we need to factor these out...)
2014-05-13 Jeremy ThurgoodOnly change mode after performing action.
2014-05-13 Jeremy ThurgoodPerform selected action.
2014-05-13 Stefano RiveraAnd ASDF too
2014-05-13 Stefano RiveraGood point, neil, KP_ENTER should count too
2014-05-13 Jeremy ThurgoodFix tests.
2014-05-13 Jeremy ThurgoodDefault default action.
2014-05-13 NeilHack in multi-modal behaviour
2014-05-13 Adrianna PińskaAdded some bitmap fonts and picked the smallest one...
2014-05-13 Stefano RiveraDisplay 1s and 0s on the bits
2014-05-13 NeilDisplay some info about the current tile
2014-05-13 NeilBetter align things to our grid
2014-05-13 NeilChessboard
2014-05-13 Neilrobots repel locks
2014-05-13 adriannaadded borders to squares; changed background for select...
2014-05-13 NeilUse small locks when robot is on the tile
2014-05-13 Neilcenter robot again
2014-05-13 adriannaAdded small locks for displaying on the square at the...
2014-05-13 NeilUse multi-color images
2014-05-13 NeilDraw tile backgrounds
2014-05-13 adriannacolour tweaks; selected tile
2014-05-13 adriannaswitched to Apple II palette; changed coloured bits...
2014-05-12 Jeremy ThurgoodOnly move if the flags allow.
2014-05-12 Jeremy ThurgoodMove the player.
2014-05-12 Stefano RiveraIt isn't always a 4/4 split
2014-05-12 Jeremy ThurgoodDefine some YAML references for common actions.
2014-05-12 Jeremy ThurgoodMore location deck things.
2014-05-12 Jeremy ThurgoodLoad location deck from file.
2014-05-12 Neilde-heath the tests
2014-05-12 Neilbetter action export
2014-05-12 NeilHeath Robinson, I presume
2014-05-12 NeilAdd a day 1 screenshot
2014-05-11 adriannatweaked bits
2014-05-11 Simon CrossUse EIGHT_BIT for game bits.
2014-05-11 Simon CrossImplement game bits.
2014-05-11 adriannatwo tile backgrounds, which may well look hideous on...
2014-05-11 Stefano RiveraScale up images
2014-05-11 Simon CrossStart on GameBits widget.
2014-05-11 Stefano RiveraStart of GameBits
2014-05-11 Simon CrossFix docstrings in credit scene.
2014-05-11 Simon CrossClean up credits test string.
2014-05-11 adriannaconverted all images to same limited colour palette...
2014-05-11 Simon CrossFactor out EIGHT_BIT_SCALE.
2014-05-11 NeilOh yeah, we're using a AttrDict thing, aren't we?
2014-05-11 Stefano Riveraworking PlayerBitsWidget
2014-05-11 NeilUnshift the world
2014-05-11 NeilDraw robot on the world
2014-05-11 NeilAdd property to get at board_locations
2014-05-11 Simon CrossRefactor text boxes.
2014-05-11 Simon CrossPEP8.
2014-05-11 Stefano Riverablit actually wants a pos, no need to calculate the...
2014-05-11 Stefano RiveraEven blocker text
2014-05-11 Stefano RiveraRemove boilerplate overrides
2014-05-11 Stefano RiveraReturn True when we called a callback
2014-05-11 Stefano RiveraSelectorWidget
2014-05-11 Stefano RiveraCallbacks for widget events
2014-05-11 Simon CrossApply self.pos to TextBoxWidget rendering.
2014-05-11 Simon CrossPEP8 fixes.
2014-05-11 NeilRender bit pattern markers on tile widgets
2014-05-11 NeilAdd a non-empty set of locations for testing
2014-05-11 NeilAdd export methdo to DoNothing action for testing purposes
2014-05-11 Stefano RiveraNo .orig files
2014-05-11 David SharpeBastard merge
2014-05-11 David SharpeGot text wrapping working.
2014-05-11 NeilThe world is invalid (sometimes, when desirable)
2014-05-11 NeilUnbreak game startup
2014-05-11 Jeremy ThurgoodChoose locations for the board.
2014-05-11 Stefano RiveraExplain Widget methods
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