tabakrolletjie.git
2016-09-09 adriannamade light fixtures smaller
2016-09-09 adriannaalpha transform; made seed cursor transparent
2016-09-09 Simon CrossWrap long line.
2016-09-09 adriannacopying cursors automatically
2016-09-09 adriannamade the lamp a lamp
2016-09-09 NeilUse multiply transform
2016-09-09 NeilStart working toward light placement
2016-09-09 NeilAdd transform support to cursor and image buttons
2016-09-09 adriannaadded a multiply transform to use on light fittings
2016-09-09 Simon CrossMerge branch 'master' of ctpug.org.za:tabakrolletjie
2016-09-09 Simon CrossProper __hash__ and __eq__ for transforms.
2016-09-09 adriannavariable name oops
2016-09-09 adriannastarted adding fittings to lights
2016-09-09 Simon Cross55 FPS, remove a blit.
2016-09-09 Simon CrossFix rendering artifact by replacing a call to the funct...
2016-09-09 Simon CrossRemove debug.
2016-09-09 Simon Cross40 FPS and one fewer temporary surfaces.
2016-09-09 Simon CrossMerge branch 'master' of ctpug.org.za:tabakrolletjie
2016-09-09 Simon CrossDon't repeatedly reload soil.
2016-09-09 Simon CrossAdd support for transforming images when loading them...
2016-09-09 Simon CrossAdd support for transforming images when loading them.
2016-09-09 NeilSecond test station
2016-09-09 NeilAdd load level scene
2016-09-09 NeilFlake8
2016-09-09 NeilRestrict damage by light radius
2016-09-09 adriannaadded rock texture to wall
2016-09-09 Simon CrossMerge branch 'master' of ctpug.org.za:tabakrolletjie
2016-09-09 Simon CrossUse rects to improve rendering times.
2016-09-09 Simon CrossAdd utility for detailed performance profiling.
2016-09-09 adriannaadded soil background for day and night; recoloured...
2016-09-09 adriannaeyelid
2016-09-09 adriannapseudo-random turnip rotation
2016-09-09 NeilNom
2016-09-09 NeilRender turnips in same order for day and night
2016-09-08 Simon CrossMerge branch 'master' of ctpug.org.za:tabakrolletjie
2016-09-08 Simon CrossFix lights -- Eeeee. :)
2016-09-08 adriannanaming consistency
2016-09-08 adriannabetter eyeballs
2016-09-08 Simon CrossMerge branch 'master' of ctpug.org.za:tabakrolletjie
2016-09-08 Simon CrossFix check for segment query result.
2016-09-08 adriannatweaked eyeball; made eyeballs less frequent; fixed...
2016-09-08 NeilFlake8
2016-09-08 NeilAdd counter text to day scene
2016-09-08 Simon CrossAdd pause button.
2016-09-08 NeilMerge branch 'master' of ctpug:tabakrolletjie
2016-09-08 NeilAdd turnips to the space and check for collisions when...
2016-09-08 Simon CrossMerge branch 'master' of ctpug.org.za:tabakrolletjie
2016-09-08 Simon CrossSlightly better ray poly updating.
2016-09-08 NeilAdd basic turnip life-cycle
2016-09-08 NeilAdd reset tool button
2016-09-08 NeilHack in support for tool cursors
2016-09-08 NeilAdd key to trigger day/night transitions for now
2016-09-08 NeilAdd name to buttons to simplify logic
2016-09-08 NeilFlake8
2016-09-08 NeilAdd image button
2016-09-08 Neilwidgets start arriving
2016-09-08 NeilDraw menu items
2016-09-08 NeilAdd bold font
2016-09-07 Simon CrossRemove some hacking.
2016-09-07 Simon CrossMerge branch 'master' of ctpug.org.za:tabakrolletjie
2016-09-07 Simon CrossSet angular velocity.
2016-09-07 Simon CrossHacky demonstration of changing angle limits.
2016-09-07 Simon CrossChanging polys (badly).
2016-09-07 Simon CrossAdd ticks for lights.
2016-09-07 adriannamould has eyeballs
2016-09-07 Simon CrossFetch pygame polys from ray manager.
2016-09-07 Simon CrossFactor out ray manager.
2016-09-07 NeilOccasional sounds
2016-09-07 NeilSketch in sound support
2016-09-07 Simon CrossAllow turning on just a single debug point.
2016-09-07 Simon CrossMerge branch 'master' of ctpug.org.za:tabakrolletjie
2016-09-07 Simon CrossMove ray manipulation into a separate module.
2016-09-07 adriannamade mould more mouldy; probably need to fix collision...
2016-09-07 Simon CrossClean up temporary surface usage and remove used of...
2016-09-07 NeilAvoid surface.copy for the cases where we blow away...
2016-09-07 NeilRefactor mould drawing code. Use shape_query for lighti...
2016-09-07 NeilAdd shape-based light query
2016-09-07 NeilFlake8
2016-09-07 NeilAdd 'draw_fps' setting and support
2016-09-07 NeilNote additional source information
2016-09-07 NeilAdd font loader and DejaVu sans font
2016-09-07 NeilChange limits to avoid pygame.draw.arc's degenerate...
2016-09-07 NeilHide loader path print behind debug
2016-09-06 Simon CrossHacky light rendering limited by distance and angle.
2016-09-06 NeilSimple light damage using lit_by
2016-09-06 Simon CrossAdd function that returns whether a position is lit.
2016-09-06 Simon CrossMerge branch 'master' of ctpug.org.za:tabakrolletjie
2016-09-06 Simon CrossLights can now be turned on and off at night.
2016-09-06 NeilTweak mould rendering logic to have sane realtionship...
2016-09-06 Simon CrossNight shift managers.
2016-09-06 Simon CrossAdd obstacle manager and move nearest calculation to...
2016-09-06 Simon CrossAdd light manager.
2016-09-06 NeilUse images to draw Boyd
2016-09-06 NeilImage loading
2016-09-06 NeilMove images into data
2016-09-06 Simon CrossClickable lights.
2016-09-06 Simon CrossAdd broken click handling.
2016-09-06 Simon CrossAdd circular fitting to lights.
2016-09-06 Simon CrossAdd fitings category.
2016-09-06 NeilRender Boyd under the lights and such
next